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Based on the size and weight of the plane it’s typically considered to be a ‘park flyer’
class model. As a result it’s best to fly the plane at a local park, schoolyard, flying
field or other area that’s large enough and free of people and obstructions. We rec-
ommend an area the size of at least one football/ soccer field, however, even larger
areas are better suited and preferred especially when learning how to fly.
DO NOT
fly in parking lots, crowded neighborhood areas or in areas that are not free
of people and obstructions.
We also suggest flying over grass as it’s
a much more forgiving surface that
causes less damage in the unfortunate
event of a crash. Short grass is better
for takeoffs and landings as grass
that is too long can cause the airpla-
ne to nose-over /flip and be damaged.
An ideal flying area allows for takeoffs
and landings on a smoother surface
(such as asphalt) and flying over grass.
PLEASE NOTE: The plane is designed to be flown outdoors only.
Flying Conditions
It’s typically best to fly on days that are calm with no wind, especially when learning
how to fly. We strongly suggest flying only in calm conditions until you’re familiar with
the controls and handling of the model. Even light winds can make it much more di-
fficult to learn to fly, and in some cases can even carry the model beyond your line
of sight.
ROG (rise off ground) Take off
Hand-Launch
If the surface is smooth ( such as paverment or blacktop) the plane can take
off from the ground. But most grass is probably too tall, so if flying from grass
the model will have to be hand launched.
Once you have reached a safe flying speed at a comfortable altitude (approxi-
mately 50’ [15m]), work the controls as necessary to establish a gentle turn away
from the runway.
Until you have become efficient at flying your plane, always use an assistant
to hand-launch your model.
Have your assistant hold the model by the bottom of the fuselage. When both
of you have signaled “ready ”, advance the throttle to full power. Your assistant
should run a few steps with the plane held high above his head, and then give
the model a swift, but controlled toss at a level, or slightly nose - up attitude.Initially,
the model will gently ascend, but within a few seconds it will reach enough speed to
climb. Gently add “ up ” elevator to establish the climb.
Once you have reached a safe flying speed at a comfortable altitude ( appro-
ximately 50’ [15m] ), work the controls as necessary to establish a gentle turna-
way from the runway.
If taking off from the ground, place the model on your “ runway ” with the nose
pointing into the wind--this will reduce the ground speed that must be reached and
automatically provide “ heading assist ” making steering and takeoff easier. Slowly
advance the throttle, adding rudder correction as needed to keep the model rolling
straight. When the plane become “ light ”continue to apply throttle until you are
at full power all this will happen in a few seconds. When sufficient liftoff speed has
been reached, gradually apply “up ”elevator allowing the model to leave the ground.
Do not “ yank ” up on the stick rather, be smooth and allow the plane to eat-
ablish a gentle climb.