Motivity v1.3
Technical Documentation
Scene Module
The scene module is a matrix of 8 actuator groups, with 8 scenes that
optionally
have a
value for every actuator. If you want an actuator not to change with a scene, you can specify
not to use this value for this scene.
For actuator 1-6 the type must be 1 Bit or 1 Byte. Actuator 7 and 8 can additionally contain a 2
Byte value.
It is also possible to save scenes. When the scene module receives a request to save a scene,
it will issue a read request for the corresponding actuators and wait 1 second to receive all the
read responses. It then saves and start using the received values.
It's also possible to choose not to overwrite the existing scene parameters. This is useful in the
case the end user already changed the scene theirselves using the scene save functionality
after a long touch. If you change the type of an actuator, then you must set this parameter to
“No”.
List of Parameters and Communication objects:
©
Tense BVBA
15/03/17
20
Name
Value Range
Comment
Overwrite Existing Scenes
Yes/No
Value type of actuator
Value type of actuator
Scene number
0 – 63
Yes/No
Value
On / Off
value for 1 bit actuator
Value
0-255
value for 1 Byte actuator
Value
0-65535
value for 2 Byte actuator
Overwrite the scenes that were specified in the past.
Otherwise, use the scene values from the parameters.
Actuator Type Group
1-6
Switch 1 bit / Value
1 Byte
Actuator Type Group
7-8
Switch 1 bit / Value
1 Byte / Value 2
Byte
Number of this Scene. Writing this value to the com
object “Scene Function” will activate this scene.
Use Value
X
whether to sent the value to the actuator in this scene, or
ignore it