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Reverb Types
G-Major 2 features four different Reverb
classics. All types have the same editable
parameters, but the reverbs’ characteristics
vary.
Spring
The Spring algorithm is designed to reproduce
the sound of old spring reverbs, such as the
ones used in vintage guitar amps.
Hall
The Hall algorithm simulates a rather large hall
and preserves the natural characteristics of the
source material. Excellent when you strive for a
discrete Reverb with medium to long Decay
times.
Room
The Living Room type simulates a relatively
small, well furnished room. In such a room,
many reflections are absorbed by soft
materials, and the source signal is reflected
and sustained mainly from the walls.
Plate
Before the digital era, either reverberating
springs or large metallic plates were used to
create reverb effects. Plate reverbs sound
diffuse and bright. They can be used to make
the processed signal “stand out”, rather than
blend naturally.
These brief introductions should only give you a
hint in terms of choosing the right one for a
given application. Take some time to listen to
the different types, experiment and don’t be
afraid to be innovative!
Common Reverb Parameters
Decay
Range: 0.1 to 20 seconds
The Decay parameter determines the length of
the Reverb’s so-called diffuse field. The length
is defined as the time it takes for the diffuse
field to decay approximately by 60 dB.
PreDly – Pre Delay
Range: 0 to 100 ms
This parameter defines a short Delay placed
between the direct signal and the Reverb’s
diffuse field. Use Pre Delay to keep the source
material clear and undisturbed from the
scattered diffuse field of the Reverb arriving
shortly after.
Shape
Settings: Round/Square/Curved
The shape of the simulated room is of great
importance to the reverb characteristics. Try the
various shapes.
Size
Settings: Small/Medium/Large
Though the Decay time can be set between 0.1
and 20 seconds on all reverb types, selecting a
predefined (room) size may get you closer to
the sound you desire. To achieve a natural
sounding emulation of a big room with long
decay, select “Large”. Accordingly, use the
“Medium” and “Small” settings for simulations of
smaller rooms.
Again: Building the perfect guitar sound is not
always about doing the most obvious. You may
find cool settings by swimming against the
stream…
Hi Color
Settings:
Wool/Warm/Real/Clear/Bright/Crisp/Glass
Lo Color
Settings:
Thick/Round/Real/Light/Tight/Thin/NoBass
These parameters give you six variations of the
reverb’s low and high frequency ranges.
The two Color parameters can really change
the characteristics and style of the reverb –
from “dark” and “ambient” to “crisp” and
“bright”.
REVERB
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