
4.14 Effect Bus 1+2
Dune 2 offers two effect busses with nine effects in each
to further enhance the sound. All of them may be used
simultaneously, and most units offer several sub-types
to further increase their versatility. Note that all ef-
fects are global, that is all voices enabled for a specific
effect bus are first summed and then processed by the
effect bus.
The effects are processed from left to right in the or-
der they appear. By default, the distortion is applied
first and reverb last. You can modify the effect order,
however, by dragging the individual sections. When
you click on an effect label (e.g. "Delay") a red border
will appear. Keep the mouse button pressed, and move
the effect into any spot you like. Note that changing
the effect order is not necessarily audible. The most
significant change usually occurs when moving an ac-
tive(!) distortion or compressor effect to a different
position.
4.14.1 Distortion
A distortion effect changes the signal in a nonlinear
manner, which creates new overtones and usually re-
sults in a harsher sound. Dune 2 offers a variety of
different distortion types:
Type
•
Crunch
simulates a typical guitar pedal distor-
tion effect.
•
Overdrive
simulates a typical guitar overdrive
effect.
•
Grunge
is a distortion effect which specifically
simulates the vintage DS-1 pedal, popularized by
its usage in Grunge music.
•
Triode Amp
models a typical valve-based gui-
tar amplifier head.
•
Hard Clip
boosts then simply hard-clips the
signal at 0 dB.
•
Bitcrush
reduces the dynamic range of the sig-
nal to a low bit depth.
•
Ratecrush
reduces the sample rate of the sig-
nal, using a sample-and-hold circuit.
•
Exciter
is an effect which distorts only the high
frequencies of the signal, leaving other frequen-
cies largely unaffected.
Note that the Hard Clip, Bitcrush and Ratecrush ef-
fect can sound very digital and harsh at high drive set-
tings, so those effects should be used with some care.
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DUNE 2 User’s Manual
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