Strikemaster ES Manual
Strikemaster ES Engineering Manual Page 19 of 19 For more information visit
www.storm-interface.com
Rev 2.1 June 2015
© Copyright Storm Interface. 2015. All rights reserved
3
Enable / Disable Tamper Mechanism on SCU Case Door
The Secure Controller Unit (SCU) is fitted with a case alarm which can be set to sound if the unit is opened.
If case tamper is disabled, opening the SCU will not trigger the case alarm.
If case tamper is enabled, opening the SCU will trigger the case alarm.
To open the SCU if the case tamper is enabled, enter a valid engineer’s code into the keypad at door A. This will allow
the SCU to be opened without triggering the case alarm.
If the case alarm is triggered by the SCU being opened when the case tamper is enabled, press the red programming
button on the controller board and enter a valid engineer’s code into the keypad at door A. After 2 seconds the case
alarm will stop.
1. To set up (i.e. enable or disable) the tamper mechanism, first log on to programming mode. The LED on
keypad A will flash red to indicate that the system is in programming mode and the buzzer on the controller
will beep.
2. Press
‘3’.
3. To enable the case tamper mechanism, press ‘1’.
To disable the case tamper mechanism, press ‘0’.
4. To log out of programming mode press ‘0’ or to continue programming, press the required programming
option number.
4
Change Engineer’s Code
The SCU can store two engineer’s codes. One is the default engineer’s code of 111111. Units are shipped with this
code and it can never be erased. For security purposes, another engineer’s code should be created during initial set
up.
The engineer’s code must contain 6 digits. When inputting an engineer’s code in to the keypad, for example to access
programming mode or to turn off an alarm, it must always be preceded by ‘#’.
1.
To create the engineer’s code during initial set up (or to change it thereafter), lo
g on to programming mode by
pressing the red programming switch on the controller and then inputting the default engineer’s code into
keypad A. The LED on keypad A will flash red to indicate that the system is in programming mode and the
buzzer on the controller will beep.
2. Press
‘4’.
3. Input the 6 digit engineer’s code.
4. Then input 4, 5 or 6 to indicate how many digits each entry code must contain (the system default is 4).
5. To log out of programming mode press ‘0’ or to continue programming, press the required programming
option number.
5
Set / Change Door Strike Time
The strike time for each door can be set from zero to 39 seconds.
1. To set or change a door’s strike time, first log into programming mode. The LED on keypad A will flash red to
indicate that they system is in programming mode and the buzzer on the controller will beep.
2. Press
‘5’.
3. To set the strike time for door A, press ‘1’ or to set the strike time for door B, press ‘2’.
4. Input the desired strike time (as a 2 digit number).
5. To set the strike time for the other door, press either ‘1’ (for door A) or ‘2’ (for door B). Then input the desired
strike time as a 2 digit number. Or log out of programming mode by pressing ‘0’.