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the moves and 2 seconds free time for each individual move. Time
is added before as described in Method a) above, except in preset
timer option d), where ADD AFTER appears on the LCDs. This
means that the free time for an individual move (x) will be added to
your clock as soon as you have made your move and pressed the
Timing Activator button i.e. after you have made a move. If you
make a move in less than the allocated time per move (x), you will
make a net gain in time on the clock.
Press the appropriate Timing Activator button to select this
option and start either your own or your opponent’s clock, or press
BONUS TIMER again instead to move on to the next preset timer
option (see table above for more details).
1.2.5 Bronstein Timing
The Bronstein method is similar to the Bonus Timer method, in
that you are given a fixed amount of time at the beginning of the
game and the time remaining decreases as you think. Maximum
free time is allocated after each move is made, and it is only if the
time used to make a move is equal to or more than the maximum
free time that the maximum free time is added to the remaining
time after the move has been made. However, unlike the Bonus
Timer method it is not possible to increase the time remaining by
playing each move more quickly than the free time. If the time used
for a move is less than the maximum free time, only the exact time
used for the move will be added to the remaining time after the
move has been made. This means that the remaining time will be
the same as before the move was made if the time used was the
same as or less than the free time.
Timing Option
Time for Whole Game
Time Added
plus Free Time for
(Always After)
Each Move
Bronstein
Preset Timer
Option
a)
5 m
3 seconds/move
After
b)
20 m
10 seconds/move
After
To play a game using Bronstein timing, press BRONSTEIN. A
triangle pointing to BRONSTEIN appears on the LCD to show that
you have selected this option. By pressing BRONSTEIN you have
automatically selected the first preset timer option. The amount of
time a player has left on the clock appears on the LCDs (in this
case, 5 minutes for the whole game plus 3 seconds per move).
With the Bronstein timing method, time is always added after,
(although the ADD AFTER indicator does not appear on the LCD in
this case). This means that the free time for each move (y) will be
added to your clock as soon as you have made your move and
pressed the Timing Activator button i.e. after you have made a
move. However, unlike with the Bonus Timer method, you cannot
gain maximum free time (x) (i.e. because y is less than or equal to
x):
Suppose that (x) = 10 seconds (maximum free time):
Player A thinks, makes a move and presses the Timing
Activator button in 5 seconds. Only 5 seconds is added to
player A’s countdown clock after the move has been made.
OR