87
Effects List
Adds reverberation to the sound, simulating an acoustic space.
fig.MFX-64
This is a special type of reverb in which the reverberant sound is cut
off before its natural length.
fig.MFX-65
fig.MFX-66
fig.MFX-67
64:
REVERB
Parameter
Value
Explanation
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Type of reverb
ROOM1:
dense reverb with
short decay
ROOM2:
sparse reverb with
short decay
STAGE1:
reverb with greater
late reverberation
STAGE2:
reverb with strong
early reflections
HALL1:
reverb with clear
reverberance
HALL2:
reverb with rich
reverberance
Pre Delay
0.0–100 msec
Adjusts the delay time from the
direct sound until the reverb sound
is heard.
Time #
0–127
Time length of reverberation
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
the reverberant sound will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this
parameter to BYPASS.
Low Gain
-15–+15 dB
Gain of the low range
High Gain
-15–+15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the reverb sound (W)
Level
0–127
Output Level
65:
GATED REVERB
Parameter
Value
Explanation
Type
NORMAL, REVERSE,
SWEEP1, SWEEP2
Type of reverb
NORMAL:
conventional
gated reverb
REVERSE:
backwards reverb
SWEEP1:
the reverberant
sound moves from right to left
SWEEP2:
the reverberant
sound moves from left to right
Pre Delay
0.0–100 msec
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Gate Time
5–500 msec
Adjusts the time from when the
reverb is heard until it disappears.
Low Gain
-15–+15 dB
Gain of the low range
L in
R in
L out
R out
Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
L in
R in
L out
R out
Gated Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
High Gain
-15–+15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the reverb
sound (W)
Level #
0–127
Output Level
66:
OVERDRIVE
→
CHORUS
Parameter
Value
Explanation
Overdrive
Drive #
0–127
Degree of distortion
Also changes the volume.
Overdrive Pan #
L64–63R
Stereo location of the overdrive
sound
Chorus Pre
Delay
0.0–100 msec
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Chorus Rate #
0.05–10.00 Hz, note
Frequency of modulation
Chorus Depth
0–127
Depth of modulation
Chorus
Balance #
D100:0W–D0:100W
Adjusts the volume balance
between the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
Level
0–127
Output Level
67:
OVERDRIVE
→
FLANGER
Parameter
Value
Explanation
Overdrive
Drive #
0–127
Degree of distortion
Also changes the volume.
Overdrive Pan #
L64–63R
Stereo location of the overdrive
sound
Flanger Pre
Delay
0.0–100 msec
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Flanger Rate #
0.05–10.00 Hz, note
Frequency of modulation
Flanger Depth
0–127
Depth of modulation
Flanger
Feedback #
-98–+98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Flanger
Balance #
D100:0W–D0:100W
Adjusts the volume balance
between the sound that is sent
through the flanger (W) and the
sound that is not sent through the
flanger (D).
Level
0–127
Output Level
Parameter
Value
Explanation
L in
R in
Chorus
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
L in
R in
Flanger
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
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