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Creating a Macro (Basic Editor)
Step :
Click the upper line in the left-hand window. In the
following dropdown menu you can add a macro set
(Add Macro Set) or delete one (Delete Macro Set).
Click ‘Add Macro Set’.
Step :
Give your macro set a name. To make things clearer, use
a general name for the events in the game you’re playing.
For example, you can name the set ‘Magic buffs’ or
‘Weapons arsenal’ or just give it the name of the game.
Step 3:
If you click ‘New’ under the left-hand window, you can
assign a name to the individual macro like ‘Arcane
rotation’ or ‘Sniper rifle’. Confirm the name by hitting
the return key.
Step 4:
Now you can enter a macro. To do that, click the ‘Start
Record’ button in the right-hand window. Enter the key
combination which you need for a special action in the
game.
The option ‘Record delays between key commands’ is
located under the record button. This option allows you
to determine how long a certain key should be pressed
for. As a result it’s possible to create a macro that
instructs a figure in the game to only perform a specific
action after a pre-determined period.
Step 5:
Click ‘Stop Record’ once you’re done entering your key
combination via the keyboard. You can now either record
an additional macro in the macro set you’ve created or
create a new macro set.
Click ‘OK’ when you’re done. The macro can now be
assigned to any one of the eight programmable buttons.
You can assign the macro to a button by clicking onto the
arrow next to the box of the button you want the macro
to be assigned to. In the following dropdown menu choose
‘Assign Menu’. All available macro sets are now displayed.
Select the one containing your macro of choice and then
click on the respective macro.
Note: You’ll need to assign the macro to the desired
mouse button again even if you’ve edited a macro that is
already assigned to a particular button.
Step 6:
Assign the function to the mouse by clicking the ‘Apply’ button without exiting the ROCCAT menu.
It may take a few seconds until the information is transferred to the mouse.
You can now store and save these settings under one of the five profiles that can be stored on the
mouse. Profiles will be easier to manage if you name them after the game, gamer or program.
Note: A running macro can be ended at any time by clicking on the button again.
MACRO MAnAGER
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