English
English
SUITABLE FLYING ENVIRONMENT:
The location in which the quadrocopter is flown should fulfil the following criteria:
• It should be an indoor location without any wind.
For example, heaters, air conditioning systems or similar devices cause air currents
that can be disruptive.
• The room should be at least 10 metres long, six metres wide and three metres high.
For stunt flying, we recommend flying outdoors or in a large hall with at least 10 m
of clearance in each direction.
• There should not be any objects in the room that could be damaged.
• When flying, make absolutely sure that all persons and animals - including the
pilot - are at least 1-2 metres removed from the aircraft.
INSTrUCTIoNS For SaFe FlYINg
GENERAL FLYING TIPS:
• Always place the quadrocopter on a level
surface. An inclined surface can, under
certain circumstances, have a negative
impact on the starting behaviour of the
quadrocopter.
• Always operate the controls slowly and
with a gentle touch.
• Always maintain visual contact with the
quadrocopter and do not look at the
remote control!
• Move the thrust control down again
somewhat as soon as the quadrocopter
lifts off from the ground. Maintain flying
altitude by adjusting the thrust controller.
• If the quadrocopter lowers, move the thrust
control slightly upward again.
• If the quadrocopter climbs, move the thrust
controller down slightly.
• To fly along a curve, tapping the
directional controller very slightly in the
respective direction often suffices. There
is a general tendency during preliminary
attempts at flight to operate the
quadrocopter's controls too aggressively.
Always operate the controls slowly and
carefully. Never fast and fitfully.
• Beginners should first master trimming
before attempting to master the thrust
controller. The quadrocopter does not
necessarily have to fly straight at the
beginning - initially, it is more important
to maintain a constant height of approxi-
mately one metre above the ground by
repeatedly tapping the thrust control.
Only then should the pilot practice
steering the quadrocopter left and right.
BATTERY STATUS:
• When the quadrocopter begins to lose thrust, the battery is depleted.
Land in order to avoid crashing.
Flying model aircraft and helicopters outdoors has required mandatory liability
insurance since 2005. Contact your private liability insurer and make sure that your
new and earlier models are included in your insurance coverage. Request written
confirmation and keep this in a safe place. Alternatively, the DMFV offers a trial
membership free of charge online at www.dmfv.aero, which includes insurance.
ATTENTION!
7 FlIghT CoNTrol
Note:
Only minimal corrections of the controls are necessary for a smooth flying
behaviour of the quadrocopter! The direction information applies if the quadrocopter is
viewed from behind. If the quadrocopter is flying towards the pilot, it must be moved
in the opposite direction.
Higher flying speed
For more flying speed, push the switch at the top right on the remote control to the
right to 60% (centre position)
(7I)
. Now the quadrocopter has a greater tilt, which
enables higher flying speeds. Please only use this function once you have gained
sufficient experience in the standard setting, because the quadrocopter reactions are
sensitive and must be controlled with a light touch.
Looping – only for experienced pilots!
Once you have sufficiently mastered flying
your quadrocopter, you can try your hand at the stunt flying function. To do so, press
the 3-stage switch all the way to the right to 100%
(7I)
and make sure that you have
sufficient room in all directions (at least 10 metres). Also observe the safety height –
fly at a height of at least 5 m, as your quadrocopter loses height when rolling over
and has to be caught and corrected afterwards.
Note:
Looping is more successful when the battery capacity is near full.
Now climb to safety height. Press the control for forward and backwards flight
and banking all the way forward and all the way back very quickly.
The quadrocopter performs a forward looping manoeuvre - looping in other directions
are performed corresponding to the movement of the controller. Be prepared to catch
the quadrocopter, as the flying height, direction and speed after rolling over depend
heavily on the wind and preceding flight movements.
7A
Take off or increase altitude by carefully moving the control for thrust and rotation
forward.
7B
Move the thrust/rotation control back for landing or to fly lower.
7C
Fly forward by moving the controller for forward/backward flight and banking
carefully forward.
7D
Fly backward by moving the controller for forward/backward flight as well as
banking carefully backward.
7E
Fly to the left by moving the controller for forward/backward flight and banking
carefully to the left.
7F
Fly to the right by moving the controller for forward/backward flight and banking
carefully to the right.
7G
Turn helicopter around to the left by moving the controller for thrust and rotation to
the left.
7H
Turn helicopter around to the right by moving the controller for thrust and rotation
to the right.
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