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CONTROL CONSOLE USER MANUAL
Touchscreen
The touch sensitive screen which allows access to Timing, Filter, and Sneak settings.
Track/Fill
To force a new parameter setting for selected channels through the cue sheet until a channel block command is
encountered or the luminaire parameters affected are set to a different value. A different value may come from
absolute values that are different, a preset value that is different or the same value provided by a different preset.
Tracking instructions will also be stopped by blocked channels. Track may be used in conjunction with Store, Update
and Selective Store. Fill causes the instructions to track backward and forward through the cue sheet.
Trail Time
A timing attribute which can be applied to a cue, causing the next event to be automatically executed after the trail
time has elapsed. The trail time begins counting from the moment the cue has completed. (The next event being
either the next sequence cue, a linked cue, or a linked macro.)
Undo
To reverse the last store or delete action on the console.
Update
An advanced store/modify function which is used to store modified channels back into their source cues or to add
new channels to cues. Update is not routed through channel or filter selections.
Upfade Time
A timing value associated with channel intensity settings. The up fade time affects the intensity transition in the event
the transition is in an upward direction.
Venue
A representation of your venue or stage production as defined by 3D modeling parameters.
Wait Time
A timing attribute that can be applied to a cue, causing the next event to be automatically executed after the wait time
has elapsed. The wait time begins counting from the moment the cue is executed. (The next event being either the
next sequence cue, a linked cue, or a linked macro.)
Wave Time
The time it will take an effect to loop back to the beginning. A wave time can only be greater than the total sequence
time (i.e., the wave time will never cut a sequence short, only add a gap before the sequence starts again).
Zero
An intensity state of zero ("hard zero", 0% level). A luminaire that is
zero
will only store intensity data, which is stored
as a "hard zero" (0% level) along with the luminaire’s intensity down time. When a cue is recalled, a zero luminaire will
fade out with the luminaire’s intensity down time. It will not change any other parameter positions because there is no
data stored for them.
Содержание V476
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Страница 189: ...8 DYNAMICS This chapter provides instructions for using the dynamics feature DYNAMICS OVERVIEW DYNAMICS OPERATION...
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Страница 409: ...A TECHNICAL SPECIFICATIONS This appendix contains technical specifications for the consoles SPECIFICATIONS...
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Страница 413: ...B REFERENCE FRONT PANEL AND KEYBOARD SHORTCUTS PRE PROGRAMMED CANNED FEATURES GLOSSARY...
Страница 433: ...C INDEX...
Страница 443: ...V676 V476 Control Console User Manual Version as of November 30 2012 PRG part number 02 9814 0001 35...
Страница 444: ...Production Resource Group LLC Dallas Office 8617 Ambassador Row Suite 120 Dallas Texas 75247 www prg com...