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V676
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CONTROL CONSOLE USER MANUAL
Manual Undo
Returns an affected channel/parameter to its previous state after a select is deployed or an action is taken on the
keypad or with an encoder. Channel selection opens a buffer which snapshots the current setting, making it possible
to restore (by subsequent presses of the [Man Undo] button) all actions taken between one channel selection and the
next.
Marked
An intensity state of "marked" (0% level). When a luminaire is
marked
, it will store data for all parameters with intensity
stored as "marked" (0% level). When a cue is recalled, a
marked
luminaire will move to the stored positions and, if
previously active, fade out with the luminaire’s intensity down time.
Mask
Prohibits move instructions from affecting those parameters on all luminaires in the cue during cue store actions.
Assignment of masks is a stored parameter attribute, which may be applied during live recording, via a Store,
Selective Store operation and in preview operations. Masked values are displayed in preview mode and may be lifted
via preview editing.
Multi-Console Mode
Used to establish control boundaries when more than one console is being used to control a lighting system. A
console can either share channel control with another console or it can have exclusive control. Definition of control
interaction is determined by the profiles assigned at the primary console.
Null State
A state which can be used in an effect sequence. The Null action will return the fixtures to their previous state before
the effect was started (for example the previous cue recalled by the submaster). The Null action can be used as an
effect Background State or as the action for any sequence step.
Off-Line
A feature which allows preprogramming without being connected to a physical system. When in the off-line mode, all
menus and windows are accessible just as if the system were online. (The off-line feature does not eliminate the need
for a console.)
Ordered Group
A group in which selection order has been stored. Next/Last and Fan will follow original selection order when working
with Ordered Groups.
Out
A luminaire state in which no recorded data is provided for that luminaire in a selected cue. When a luminaire is
out
, it
will not store any parameter data. When a cue is recalled, an
out
(or
inactive
) luminaire will not change parameter
positions, but if previously active, it will fade out with either the cue time or the console’s default time.
Out Time
A cue attribute that defines the intensity fade out time of any luminaires which are
active
at the point of cue playback,
but which are
inactive
in the cue being played back and are not included in any other active cue. Out Time will also
define the intensity fade out time in the event the submaster is de-selected.
Page
A number of selects available in each bank of group, beam, color, preset, macro, dynamic, stack, template, and effect
selects.
Park
A luminaire state in which it will not respond to any manual or playback commands, nor will it store into any cues.
Содержание V476
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Страница 189: ...8 DYNAMICS This chapter provides instructions for using the dynamics feature DYNAMICS OVERVIEW DYNAMICS OPERATION...
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Страница 409: ...A TECHNICAL SPECIFICATIONS This appendix contains technical specifications for the consoles SPECIFICATIONS...
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Страница 413: ...B REFERENCE FRONT PANEL AND KEYBOARD SHORTCUTS PRE PROGRAMMED CANNED FEATURES GLOSSARY...
Страница 433: ...C INDEX...
Страница 443: ...V676 V476 Control Console User Manual Version as of November 30 2012 PRG part number 02 9814 0001 35...
Страница 444: ...Production Resource Group LLC Dallas Office 8617 Ambassador Row Suite 120 Dallas Texas 75247 www prg com...