Notes relating to Table 2:
Latching W, A, S and D are provided to allow the gamer to walk in any direction indefinitely,
leaving hands free to operate other functions. Pressing the same switch always cancels the
latching key, as does moving from one Level to another.
In some games the player can run in any direction if Shift is also selected. Latching Shift may
prove useful in this case.
As with a standard keyboard, modifier keys apply to ALL other keys simultaneously. Therefore,
if a switch set to Latching Shift is pressed and then two sockets set to a and b are pressed
consecutively, the result will be A and B.
Sticky Modifier keys stay set once pressed either until another switch is pressed and released,
or the sticky watchdog timer times out. This is set to 20 seconds and is included to prevent sticky
modifiers remaining set for long periods when no further switches are pressed to cancel them.
You can also cancel a sticky modifier by pressing the sticky modifier switch a second time.
If a Sticky Modifier is pressed followed by an extended press of a key (or a latching key), the
sticky function cancels once the latching key is released. For example, Sticky Shift followed by
an extended press of a switch set to w will give WWWWWW and not Wwwwww.
Latching Modifiers are toggled on and off with alternating presses. For example, if you were
to press Latching Shift, then Latching Shift again, then w, the result would be w and not W.
Similarly, pressing Latching Shift, then w, then a, then finally Latching Shift again would result
in W followed by A.
Suggestion: In the Windows Settings menu, there is an option list to control shortcuts for Sticky,
Toggle and other key shortcuts on a normal keyboard for general use. Some of these shortcuts
require 5 presses of the Shift key and this toggles a range of shortcuts on and off. If you will
be using the Shift key within your custom setup, it may be a good idea to ensure they are all
unticked before playing the game
Power On Settings
When the unit is powered up, either because it was previously unplugged or because the computer
was powered off, all of the socket settings in Level 4 are recalled and also the previous Level
setting, allowing gaming to continue from where you left off.
Maintenance
Your
Quester Switchbox
has no user serviceable parts. If repair is necessary, the unit should be
returned to Pretorian Technologies or an authorised distributor.
Warranty
Your
Quester Switchbox
is warranted for 24 months from the date of purchase against defects
in manufacture or component failure. The unit is designed for domestic, educational and
commercial applications. Use outside these areas will invalidate the warranty. Unauthorised
repair or modification, mechanical abuse, immersion in any liquid or connection to any equipment
other than a compatible host computer will invalidate the warranty.