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Notes relating to Table 2:
Latching W, A, S and D are provided to allow the gamer to walk in any direction indefinitely, 
leaving hands free to operate other functions. Pressing the same switch always cancels the 
latching key, as does moving from one Level to another.
In some games the player can run in any direction if Shift is also selected. Latching Shift may 
prove useful in this case.
As with a standard keyboard, modifier keys apply to ALL other keys simultaneously. Therefore, 
if a switch set to Latching Shift is pressed and then two sockets set to a and b are pressed 
consecutively, the result will be A and B.
Sticky Modifier keys stay set once pressed either until another switch is pressed and released, 
or the sticky watchdog timer times out. This is set to 20 seconds and is included to prevent sticky 
modifiers remaining set for long periods when no further switches are pressed to cancel them. 
You can also cancel a sticky modifier by pressing the sticky modifier switch a second time.
If a Sticky Modifier is pressed followed by an extended press of a key (or a latching key), the 
sticky function cancels once the latching key is released. For example, Sticky Shift followed by 
an extended press of a switch set to w will give WWWWWW and not Wwwwww.
Latching Modifiers are toggled on and off with alternating presses. For example, if you were 
to  press  Latching  Shift,  then  Latching  Shift  again,  then  w,  the  result  would  be  w  and  not W. 
Similarly, pressing Latching Shift, then w, then a, then finally Latching Shift again would result 
in W followed by A.
Suggestion: In the Windows Settings menu, there is an option list to control shortcuts for Sticky, 
Toggle and other key shortcuts on a normal keyboard for general use. Some of these shortcuts 
require 5 presses of the Shift key and this toggles a range of shortcuts on and off. If you will 
be using the Shift key within your custom setup, it may be a good idea to ensure they are all 
unticked before playing the game

Power On Settings

When the unit is powered up, either because it was previously unplugged or because the computer 
was powered off, all of the socket settings in Level 4 are recalled and also the previous Level 
setting, allowing gaming to continue from where you left off.

Maintenance

Your 

Quester Switchbox

 has no user serviceable parts. If repair is necessary, the unit should be 

returned to Pretorian Technologies or an authorised distributor.

Warranty

Your 

Quester Switchbox

 is warranted for 24 months from the date of purchase against defects 

in  manufacture  or  component  failure.  The  unit  is  designed  for  domestic,  educational  and 
commercial  applications.  Use  outside  these  areas  will  invalidate  the  warranty.  Unauthorised 
repair or modification, mechanical abuse, immersion in any liquid or connection to any equipment 
other than a compatible host computer will invalidate the warranty.

Содержание QUESTER SWITCHBOX

Страница 1: ...nth socket is dedicated to changing Level so the player can navigate between Levels without requiring assistance Alternatively this may be achieved using a button on the fascia of Quester Switchbox Levels 1 and 2 are configured for navigation within a range of games whereas Level 3 allows weapons to be selected or similar functions dependent on the game And due to its programmable nature Level 4 c...

Страница 2: ...be set to ANY keystroke including Modifier keys Shift Ctrl Alt and Gui or any mouse click Ideal when partnered with a Quester Joystick Modifier keys can be Momentary Sticky or Latching Latching W A S and D also available in Level 4 Also gives direct access to Left Click and Right Click Six 3 5mm jack socket inputs allow any style of switch to be used Seventh 3 5mm socket to allow Level to be selec...

Страница 3: ... 1 2 3 4 5 6 8 Level Learn Mode button 7 Level Socket ...

Страница 4: ...hange Level whereas the Level socket may be used to empower the gamer to do it for themselves Note that there is a short ignore repeats period when using the Level socket 8 to change levels to ensure that only one level change is made per press even if users are prone to make multiple presses due to poor motor control EachtimetheLevelischanged anumberofbeepsisemittedfromtheunit whereonebeepindicat...

Страница 5: ... not type anything on the computer keyboard Note that you cannot use the Level Socket 7 to enter Learn Mode The moment you enter Learn Mode you will begin to see text appear in the text editor showing the current function of Socket 1 in Level 4 The example below indicates that socket 1 is set so the switch plugged into it sends a space when pressed The switch plugged into socket 1 may be used to m...

Страница 6: ...t will add the text leaving learn mode as it exits and the unit will emit a warbling beep You may close the text editor at this point and there is no need to save changes in the editor when asked If you do not make any changes in Learn Mode for a period of two minutes the unit will automatically exit Learn Mode although any changes to the socket functions will be saved in memory as if you had exit...

Страница 7: ...ses For example if you were to press Latching Shift then Latching Shift again then w the result would be w and not W Similarly pressing Latching Shift then w then a then finally Latching Shift again would result in W followed by A Suggestion In theWindows Settings menu there is an option list to control shortcuts for Sticky Toggle and other key shortcuts on a normal keyboard for general use Some o...

Страница 8: ...7 678992 S040118 For use with firmware 127 0 Troubleshooting Symptom Possible Cause I can t move in the game Wrong Level is selected Remedy Select the correct Level for the functions you need I can t move through the game quickly enough Configure a socket to be Shift Sticky Shift or Latching Shift Walking is selected use run instead ...

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