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1. Loading a Model

The Scene View allows you to manipulate various 
aspects of the scene. 

Selecting 

You can select a model by double clicking on the 
model, or selecting it with the scene view  

Removing a Model 

You can remove a model by right-clicking on the name 
in the scene graph and selecting “Remove”.
The Minus sign “-” will also remove the current model. 
You can also delete a model by selecting it and then 
pressing the “delete” key on your keyboard.

Cloning a model

You can select a model in the scene and click the “+” 
sign to clone it. The cloned object will appear in the 
scene view.

 2. Scene View

Click here to ‘Load’ your file. Multiple objects can be 
loaded and manipulated independently. You can also 
open scene files with the .CWS extension.

3. Object Info

4. Move View 

The Move function allows you to move objects on 
the build platform along the x:y:z axis by the distance 
entered.

From left to right, the other tools are:

 

The ‘Place on Platform’ button will position the bottom 
of the model to rest on the bottom of the build platform.
The ‘Center’ button will center the model at (0,0,0).

•  Auto-Arrange will automatically lay out all models to 

fit on the build platform. Any model that does not fit 
within the build platform will be moved outside the 
build area.

This tabs provides you with information about your 
model

A model can be scaled (reduced or increased) by 
selecting it, and using the ‘Scale’ view to enter in a 
new scaler value. Press the tick button to re-scale 
your object.

6. Scaling objects 

7. Rotating Objects

8. View Options 

Rotating a model works in a similar way to moving a 
model. Simply select the model you want to work with, 
and use the X/Y/Z +/- buttons to rotate the model by 
your specified degrees.

The view option allows you to manipulate various 
views and models.

On the top row from left to right:

•  50% Alpha-Blending toggle. This will allow you to 

see through the objects in the scene to see the 
geometry

•  Show Slice Preview on Scene. After slicing this 

toggles on/off the view of the 3D view of the 
current slice layer as selected by the horizontal 
scrollbar.

•  Show Console. This toggle button shows or 

hides the debug window. This window is used for 
debugging purposes.

On the bottom row from left to right are tools to 
change the way the objects appear on the screen:

•  Show objects with a bounding box.
•  Show objects with an outline
•  Show selected objects in a different color

The Mirror view allows you to mirror the selected 
object on the specified axis.

5. Mirroring Objects  

Содержание Liquid Crystal HR

Страница 1: ...THE NEXT GENERATION OF 3D PRINTING IS HERE LCHR USER MANUAL DISPOSAL INSTRUCTIONS Do not throw this electronic device into the waste when discarding To minimize pollu tion and ensure utmost protection...

Страница 2: ...ion Workshop installation instructions 8 1 Installing Creation Workshop 8 2 Quickstart Instructions Creation Workshop 9 Sending a printable file to the printer 9 1 Setting up network connection 9 2 St...

Страница 3: ...ology i Low cost We use high resolution low cost LCD screens that are widely available in monitors ta blets mobile phones and televisions These pro vide phenomenal value for money which we pass onto y...

Страница 4: ...ctrical net work with an input of 110 or 240 V AC 50 60 Hz and has an operational voltage of 12 V Do not allow anything to rest on the power cord Do not locate this product where people will walk on t...

Страница 5: ...d in the ancillary box Make sure it is level 3 Connect the USB wifi dongle supplied in the back of the printer 4 Connect the B end of the power supply cable to the power supply and insert into the bac...

Страница 6: ...after the other Press 10 and the platform will lift 10mm pour the amount of resin you need into the vat then press 10 to return it to the screen and you are homed 2 THE HOMING PROCEDURE NOTE If you ha...

Страница 7: ...he paper Place the hood back on to protect the resin in the vat from light 4 WASHING Now you have set up your printer lets make your very first print Your LCHR has been shipped with a default test pri...

Страница 8: ...strength increases slowly with more light Full strength is achieved with 30 mins in a UV unit or 60 mins under a normal 60W table lamp Then remove from water and dry 30 mins post exposure 5 HARDENING...

Страница 9: ...oning Ring B VAT Top Flange A Retaining Flange C Metal Retaining Base Flange D 7 Place the main vat tray over the film and gently press down Screw the four corners first loosley Tighten the M3 bolts w...

Страница 10: ...s large objects 3 If you find your object to be slightly overexposed then simply reduce the exposure time Always click Apply Changes to save if you had to change any values If you don t click this you...

Страница 11: ...reen is turned on 2 Download the desktop software called Printflow3D_opener for your operating system from www photocentric3d com printflow 3 Move the Printflow3D_opener exe onto your desktop double c...

Страница 12: ...w should look like this 6 Consult the section 2 the homing procedure to home your printer 9 3 STARTING A PRINT FROM THE TOUCHSCREEN To start a print from a touchscreen you can either use print files a...

Страница 13: ...ons only become active once you have sliced your object Clicking this button allows you to view the 3D objects within their boundary box You can add supports in this function Clicking this button acce...

Страница 14: ...t on the build platform Any model that does not fit within the build platform will be moved outside the build area This tabs provides you with information about your model A model can be scaled reduce...

Страница 15: ...g polygons check the boxes under support general and generate only on downward Adaptive supports You can add supports to areas in the model that are unsupported There are 2 algorithms to help you acco...

Страница 16: ...igured to export images a progress bar will appear here Otherwise just the gcode for the scene will be generated and the images will be rendered during build time 12 Slicing a Model Once you have load...

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