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Edit Parameters
Effect:
This is the Effect Type currently assigned to the engine. The 16 types are listed on the front panel. You
can also edit below 1 to turn the engine off (shown as “--”). You can assign any effect to either engine
– even the same effect in both.
Mix:
Most of the effects (all except Compressor and Tremolo) have a wet/dry mix (adjustable when the MIX
LED is lit). 00 is fully dry, 50 is equal amounts of wet and dry and 99 is fully wet. When using in an aux
send (P.A. or studio), set the mix to 99 to get an “all effect” feed to the aux return or channel. When
used in the effects loop of a guitar amp, increasing mix levels from 0 to 50 will result in more audible
effect while still hearing plenty of dry sound.
Level:
All of the effects have an output level that is adjustable when all four EDIT LEDs are lit. When used in
parallel, this is useful to balance the outputs. In series configuration, engine B’s level is basically a
programmable preset level, while engine A’s level can be used to control the level driving engine B.
Output level range is:
0-99 – 0-100% (20% audio taper)
b1- b6 – Boosted by 1 dB - 6 dB
Parameters 1 and 2:
These parameter names are listed on the front of the unit for convenience. The descriptions of these for
each effect type are below.
1 Plate Reverb
2 Hall Reverb
3 Room Reverb
These effects simulate different reverberant spaces by creating dense layers of echoes. Plate is a
popular electronic reverb type, while Hall and Room are designed to simulate those environments.
Parameter 1 (Time)
– Reverberation time – from 1 second up to 10 seconds. There are half-second
intervals near the bottom of the range, then 1 second intervals for the remainder.
Parameter 2 (Color)
– This provides a way to make the reverb darker sounding via a high-cut filter.
The settings (in kHz.) are 1, 2, 4, 8, and “br” for bright, which disables the filter.