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27

X.

RULES OF CHESS

I.

GENERAL MOVES

1.

The two players must alternate in making one move at a time. The player with the white pieces moves first to start the game.

2.

With the exception of castling (section II.1.), a move is the transfer of a piece from one square to another square which is either vacant or
occupied by an enemy piece.

3.

No piece, except the Rook when castling and the Knight (section II.5) may cross a square occupied by another piece.

4.

A piece moved to a square occupied by an enemy piece captures it as part of the same move. The captured piece must be immediately removed
from the chessboard by the player making the capture.

5.

When one player moves a piece into a position whereby he can attack the King, the King is in "Check" (announced by the CHECK LED and on
the LCD display) and must either
a)

move the King,

b)

block the path of the attacking piece with another piece,

c)

or attack the attacking piece.

6.

The game is over when there is no escape for the King from an attacking piece. This is known as "Checkmate" (the CHECK and MATE LED and
on the LCD display).

II.

INDIVIDUAL MOVES

1.

KING

Except when castling, the King can move only one space to any adjoining square (including diagonally) which cannot be attacked by an enemy piece.

Castling is a move of both the King and either Rook which counts as a single move (of the King) and is executed as follows:
a)

The King is moved from its original square two squares toward either Rook on the same rank, and

b)

The Rook is moved to the opposite side of the King.

Castling cannot occur if:

a)

the King has already been moved.

b)

the Rook has already been moved.

c)

the King's original square or the square which the King must cross or the one which it is to occupy is attacked by an enemy piece.

d)

there is any piece between the King and the Rook.

2.

QUEEN

The Queen can move to any square along the same rank, file or diagonal on which it stands (except as limited by Article I.3).

3.

ROOK

The Rook can move to any square along the same rank or file on which it stands (except as limited by Article I.3).

4.

BISHOP

The Bishop can move to any square along the same diagonal on which it stands (except as limited by Article 1.3).

5.

KNIGHT

The Knight's move is in the shape of an "L", moving two squares horizontally vertically, and then one square at 90° angle from the first move. These two
moves can be reversed (one square and then two) if desired.

6.

PAWN

The Pawn can move either one or two squares forward on its original move, and then one square forward at any time afterward. When capturing, it
advances one square diagonally (forward). When a Pawn reaches the last rank, it must be immediately exchanged for a Queen, Rook, Bishop, or a
Knight of the same color as the Pawn, at the player's choice and without taking into account the other pieces still remaining on the chessboard. This
exchange is called a "promotion".

A Pawn can attack a square crossed by an enemy Pawn which has been advanced two squares in one move from its original square as though the latter
had been moved only one square. This capture may be made only on the move immediately following such an advance and is called capturing "en
passant". (When your computer makes an en passant capture it will display the symbol "ep".) The en passant moves is also described under section 

III.e.

in this instruction.

III. HINTS & TIPS

Get a feel for the values of different pieces, which will be useful when making decisions on captures and exchanges. In general, try to capture the more
valuable pieces. Some important principles:

 

Castle your King into safety as soon as possible.

 

If you control the center squares, this will give you the advantage.  To do this, move your center pawns and develop your Bishops and Knights early
in the game.

 

Take advantage of capture situations, particularly if you will gain material.

 

Concentrate – don't be caught off guard by your opponent!

Содержание sapphire II

Страница 1: ...NOVAG SAPPHIRE II INSTRUCTION...

Страница 2: ...AME Key 2 LEVEL Key 3 GO Key 4 REFEREE Key 5 HINT Key 6 TRAINING Key 7 TAKE BACK Key 8 TRACE FORWARD Key 9 COLOR Key 10 CLEAR CLEAR BOARD C CB Key 11 VERIFY Ver Set Key 12 SET UP Ver Set Key 13 SOUND...

Страница 3: ...ey F6 33 PRINT GAMES Key G7 immediate action 34 PRINT BOARD Key H8 immediate action 35 GAME RATING Ver Set Key B OPTION II KEYS 36 HASH TABLES Key A1 37 SELECTIVE SEARCH Key B2 38 PASSIVE BOOK Key C3...

Страница 4: ...e LCD display shows LobATT this indicates that the battery set of the NOVAG SAPPHIRE II has to be replaced The old batteries however will still work for approx 5 hours To replace the batteries turn of...

Страница 5: ...ccidental interruption whilst the computer is analysing its moves If you do not need this feature please make sure to set this switch to NORMAL position III GAME FEATURES a Making moves Moves are ente...

Страница 6: ...enemy pawn which has been advanced two squares in one move from its original square may capture this enemy pawn as though the latter had been moved only one square This capture may be made only on the...

Страница 7: ...EFEREE are turned off 2 LEVEL Key The SAPPHIRE II has 8 different types of Levels and 64 unique time controls to suit every type of players You may enter different playing levels for WHITE and BLACK T...

Страница 8: ...1 2 d2 2 ply search 2 h2 mate in 2 3 d3 3 ply search 3 h3 mate in 3 4 d4 4 ply search 4 h4 mate in 4 5 d5 5 ply search 5 h5 mate in 5 6 d6 6 ply search 6 h6 mate in 6 7 d7 7 ply search 7 h7 mate in 7...

Страница 9: ...r by Find Mate level 6 Figure 2 Generally expect the Find Mate levels 5 6 7 and 8 to take a long time If there is no mate in the stipulated number of moves the LCD display will show no nE The solution...

Страница 10: ...lusive The user is never allowed to violate the min max moves and time 3 When reprogramming the level settings the listed keys perform the following functions VERIFY select the next digit OPTION I II...

Страница 11: ...MPUTING If you press the HINT key whilst the computer is calculating the display will show the move the computer thinks is so far the best for itselft Press HINT key to display the move s being consid...

Страница 12: ...ence NEW GAME COLOR enter your first move for Black The computer will make its move for White The COLOR key can be pressed at any time during a game and the colour to move will be reversed Any moves m...

Страница 13: ...r if you are already in the VERIFY mode once You will see the word SEt on display To exit this mode press the GO key or change to the VERIFY mode a Removing a piece clearing the entire board Press the...

Страница 14: ...o move This gives you some idea of how the computer thinks you stand in the current position Example If the computer sees that it can force a mate the display will show the mating depth as n 03 which...

Страница 15: ...tion V LEVEL FUNCTIONS The following functions are accessed by first pressing the LEVEL KEY 17 NEXT BEST Key Key Sequence LEVEL NEXT BEST take back move as indicated This feature enables you to check...

Страница 16: ...RO PRINT key PRO PRINT only works from a New Game position and at least one programmable opening book move must have been saved via PRO SAVE or PRO PRIORITY function 22 PRO PRIOR Key this function req...

Страница 17: ...r will start now with the analysis Note The computer will analyse each move and send the results to the interface You may stop the analysis by pressing the GO key while the last move is being displaye...

Страница 18: ...me the DEMO setting will allow the computer to play against itself continuously at the end of a game the computer will start with another new game whereas in AUTOPLAY mode the computer will play up to...

Страница 19: ...JECt if a draw is not accepted Resign a game Press the key with the Bishop symbol to ask the SAPPHIRE II to rate this game as a losing game Note To qualify for a game rating the SAPPHIRE II must play...

Страница 20: ...akes When the computer plays a move in which it becomes worse off it will remember the position and how deeply it searched into the position When it comes to this position again it will remember that...

Страница 21: ...tion for the colour 5 Symbol for En Passant 2 6 digit display 6 Symbol for Stalemate Draw 3 Separation for time indication 7 Symbol for Check Checkmate 4 Symbols for chess pieces 8 Symbol for captured...

Страница 22: ...this would be the computer s reply INFO Display Score for Black currently being computed INFO Display Number of half moves the computer has searched so far INFO Display Out of 43 variations there are...

Страница 23: ...tion is selected and you may remove or add any chess piece to make up a new position The use of the CLEAR key is confirmed A Black Rook is set up on square a8 by using the SET UP Function The AUTOPLAY...

Страница 24: ...elected and is now effective Novice playing level 4 is selected and the SAPPHIRE II will play less strongly A mate in 4 is entered by using the SOLVE MATE Function Black s Pawn move was from h4 and ca...

Страница 25: ...will be looked at first The NOVAG SAPPHIRE II shows you the first HINT To select the NOVAG SAPPHIRE II Hash Table Generation function To select the NOVAG SAPPHIRE II selective search Certain opening b...

Страница 26: ...n is correct using the VERIFY function see section IV 11 Or if the SAPPHIRE II is requesting you to enter a pawn promotion please press one of the Piece Symbol Keys 5 The SAPPHIRE locks up and will no...

Страница 27: ...sized wooden auto sensory chessboard It also can be connected to any PC and therefore it is compatible with most of the popular chess software programs WChess Chess Genius Fritz Mephisto Advantage Re...

Страница 28: ...any square along the same rank file or diagonal on which it stands except as limited by Article I 3 3 ROOK The Rook can move to any square along the same rank or file on which it stands except as lim...

Страница 29: ...om Copyright 2000 Perfect Technology Ltd Hong Kong This chess computer has been manufactured under the traditionally high quality and safety standards of Perfect Technology Ltd and complies with the E...

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