14
EXAMPLE: To save a game on C5 press SAVE GAME then press C3 and the LCD will show
[SAVE c-]
. To
complete the entering of the game location press now the E5 key.
Press SAVE GAME during the cycle to save the game history onto the displayed square location.
•
To erase a game from the game memory location press NEW GAME, then SAVE GAME and enter the suqare location
you wish to erase.
EXAMPLE:
To erase a game from location C5, press NEW GAME, SAVE GAME and enter C3 and E5.
To terminate the SAVE GAME function press the CLEAR key any time during the cycle.
Note:
The SAVE GAME function only works when the game starts from a New Game position. You cannot save a game
if you are in Set Up mode.
16.
LOAD GAME Key
This function loads a game stored in memory.
•
Always press NEW GAME and SAVE GAME before loading a game. The LCD will show
[LOAd xx]
where “xx”
represents a saved game location. Supposingly square A1 is empty and B1occupied, the LCD shows
[LOAd b1]
representing square B1 as the first saved game location. The cycle continues viewing all locations containing a saved
game. You may enter any location of your choice by using the A1-H8 keys.
EXAMPLE: Press E5 and the LCD will show
[LOAd e-]
prompting for the completion of the location entry.
– To load the game currently displayed on the LCD from the memory press LOAD GAME during the cycle.
– To terminate the LOAD GAME function press CLEAR during the cycle.
Note:
LOAD GAME only works from a New Game position. You cannot load a game if you are in Set Up mode.
To view the stored game use the TRACE FORWARD or TAKE BACK key. All clock information is saved or
restored during the SAVE/LOAD GAME function.
V. LEVEL FUNCTIONS
(The following functions are accessed by first pressing the LEVEL KEY)
17.
NEXT BEST Key
Key Sequence :
LEVEL
→
NEXT BEST (take back move as indicated)
This feature enables you to check if another good move is possible to play instead of the one just played. After you have
taken back the last move indicated, the SAPPHIRE II will immediately begin computing the Next Best move that is
available in the position. If such a move is found it will be played.
To activate this function press LEVEL then NEXT BEST key to have the SAPPHIRE II generate the move the computer
considers to be second best in the position. The LCD and the LEDs on the chess board will indicate which move has to be
taken back. When you have taken back the move, the SAPPHIRE II will begin calculating the best alternative move.
If any of the Find Mate levels are set, then this would be the same as searching for 'cooks'. After pressing the NEXT BEST
key the computer will prompt you to take the last move back. You may press the CLEAR key. Then the computer will
calculate of another alternative. You may continue this process for up to 8 alternative moves.
Note:
This function only works if there is at least one move played in the current game.
18.
EASY Key
The NOVAG SAPPHIRE II always uses the opponent’s time to compute its best response which is quite an advantage as it
will sometimes reply instantly (even if the move appears difficult) since it has predicted your move and completed its
assessment of your move. To disable this advantage please use the EASY key. To activate this mode press EASY twice and
you will see the message
[EASY
≡≡≡≡
]
on the LCD and if turned off you will see
[EASY]
. This key acts as a toggle with
alternate key presses turning it ON and OFF.
Note:
This feature is automatically disabled when the NEW GAME key has been pressed.
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