TABLE OF CONTENTS
QUICK START GUIDE ................................................................................................................ 1
To Start a New Game
............................................................................................................. 1
To Set the Time
...................................................................................................................... 1
To Start the Timer
.................................................................................................................. 2
To Stop the Timer
.................................................................................................................. 2
To Add to the Score
............................................................................................................... 2
ToAdd to Shots on Goal
......................................................................................................... 2
ToAdd to Saves
....................................................................................................................... 2
ToAdd to C/K
.......................................................................................................................... 2
ToAdd to Penalties
................................................................................................................. 2
KEYBOARD FUNCTIONS .......................................................................................................... 3
GREETING
SCREEN
.................................................................................................................. 3
MAIN
SCREEN
............................................................................................................................ 4
MULTI-FUNCTION
SCREEN
................................................................................................... 6
OPTIONS MENU ........................................................................................................................... 8
P
ROCEDURE TO MATE A CONTROL AND RECEIVER
(
S
)
............................................................. 11
S
ELECTING
S
COREBOARD
M
ODEL
........................................................................................... 12
S
ELECTING
D
ATA
L
AYOUT
....................................................................................................... 13
TROUBLESHOOTING CHART .............................................................................................. 14