ABSYNTH 5 Reference Manual – 203
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Cold
: An effect that adds coldness to the processed sound.
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Intense
: An effect that changes the sound in an intense way, e.g., a heavy distortion effect.
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Discreet
: An effect that changes the sound in a discreet way, e.g., a subtle delay.
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Nasty/Evil
: An effect that modifies the sound in a nasty or evil way, e.g. a distortion effect
with high intermodulation distortion.
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Enhancing
: An effect that generally enhances the incoming sound.
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Coloring
: An effect that adds color or character to a sound. Often found in vintage com-
pressor or equalizer gear.
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Neutral
: A transparent effect that doesn’t alter a sound’s essential character.
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Alienating
: An effect that modifies the sound completely, e.g., vocoder.
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Clean up
: An effect that cleans up the incoming signal, e.g., an equalizer that reduces or
removes unwanted frequencies like hum or hiss.
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Metallic
: An effect that adds metallic elements to the sound, e.g., a ring-modulator or
frequency shifter.
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Ambience
: An effect that creates an atmospheric mood, e.g., a room reverb.
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Spacious
: An effect that creates an evocative mood, e.g. a very long delay.
14.2.4 Application
Describes the type of instrument, track, or field of application with which the effect is typi-
cally used.
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Acoustic Piano
: For effects typically used with acoustic pianos, e.g., reverb or compressor.
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Electric Piano
: For effects typically used with electric pianos, e.g., phaser or tremolo.
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Organ
: For effects typically used with organs, e.g., speaker simulator or distortion.
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Pads/Strings
: For effects typically used with pad or string sounds, e.g., chorus or phaser.
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Guitar
: For effects typically used with guitar sounds, e.g., amp simulator or distortion.
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Bass
: For effects typically used with bass sounds, e.g., equalizer or filter.
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