
amount on one die to move one checker and the other die amount
for another checker. Once you get all fifteen checkers to your
home, you can start to bear them off.
3. You can bar your opponent's checkers off by moving yours onto
a spot occupied by one of your opponent's checkers. They'll then
have to remove that checker from the game and roll the dice on
their turn to get back in the game. They need to roll a one through
six to get back onto the opponent's home if the amount rolled is
unoccupied by two or more of the opponent's checkers.
4. Once you've got all your checkers in your home board, you'll be
able to bear them off. You'll do this by rolling the dice. If you roll
a one, you'll be able to take off a checker that is on your first point
or if you roll a six, it must be removed from the sixth point,
whichever die number corresponds to your occupied points. If you
can't make a move, your turn is over.
5. The game is won by removing all fifteen of your checkers from
the board first.
CHESS
PLAYERS:
2 Players
EQUIQMENT:
Black/White chess pegs
OBJECTIVE:
- To capture your opponent's King
BOARD SETUP:
1st Row:
A/H (Rook)
B/G (Knight) C/F (Bishop)
D (King)
E (Queen)