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1. Introduction
SQ16
1.3. Memory structure of the SQ16
• Block
The 8 Blocks are memory areas for permanent storage of data. Data is not lost after power-down. Each Block contains
the following data:
• Pattern 1...64
• Chain 1...16
• Song 1...8
• MIDI Set 1...16
• Step Set 1...16
• Rotate 1...16
• Mute Setting 1...15
• Global settings
• Edit Buffer
The Edit Buffer is the "working area" of the SQ16. Only data in the Edit Buffer can be edited or played back. Data of a
Block are edited or played back by loading this Block into the Edit Buffer and playing it/performing edit operations.
Anatomy of a SQ16-"session":
1. After powerup Block 1 is loaded automatically into the Edit Buffer. You can load a different block (but only one Block at a
time) into memory.
2. If you just play back the Edit Buffer data without performing edit operations the Edit Buffer plays back an exact copy of
the data of the loaded Block.
3. By performing edit operations only the data in the Edit Buffer is changed, not the data in the Block itself. If you want to
make those changes permanent you need to store the Edit Buffer into the Block again.
You can copy a Block (for example Block 1 to Block 3) by first loading Block 1 into the Edit Buffer and saving it into Block
3.
4. The Edit Buffer is volatile; all data are lost after powering down.
Содержание SQ16
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