Determining platform capabilities (Flash Professional Only)
81
Determining platform capabilities (Flash
Professional Only)
Each combination of target device and Flash Lite content type defines a set of available Flash
Lite features, such as navigation type, supported device sound formats, or input text support.
When the Information debug option is enabled in the emulator settings pane, the emulator
generates a list of platform capabilities for the currently selected device and content type. For
more information on setting debug options, see
“Setting emulator debug options (Flash
Professional Only)” on page 69
.
The following table describes the Flash Lite platform capabilities as they are reported in the
Output panel when you test your application in the emulator:
Capability name
Description and possible values
DeviceSoundKeyOnly Indicates if the device plays device sounds only in response to the
user pressing a key on the device (
Yes
), or independently of any user
action (
No
). For more information, see
“Triggering device sounds in
Flash Lite 1.0” on page 53
.
DeviceSoundsOrdered A comma-delimited list of device sound formats that the platform
supports. The order of the sound formats indicates what sound Flash
Lite plays if a SWF file contains a sound bundle file with multiple
sound formats. For more information about sound bundles, see
“Using compound sound (Flash Professional Only)” on page 54
.
FSCommand
Indicates how frequently Flash Lite processes
fscommand()
or
fscommand2()
function calls. Valid values are as follows:
OnePerKey
: Only one
fscommand()
call is allowed for each keypress.
OnePerKeyPerFrame
: Only one
fscommand()
call is allowed per
event handler or per frame.
All
: No restriction on how frequently
fscommand()
can be called.
None
: The
fscommand()
function is not supported.
InputText
Indicates if platform supports input text (
Yes
) or not (
No
). For more
information about input text, see
“Using input text fields”
on page 34
).
LoadMovie
Indicates how frequently Flash Lite processes
loadMovie()
function
calls. Valid values are as follows:
OnePerKey
: Only one
loadMovie()
call is allowed for each keypress.
OnePerKeyPerFrame
: Only one
loadMovie()
call is allowed per
event handler or per frame.
All
: No restriction on how frequently
loadMovie()
can be called.
None
: The
loadMovie()
function is not supported.
Содержание FLASH 8-DEVELOPING FLASH LITE 2.X
Страница 1: ...Developing Flash Lite Applications...
Страница 30: ...30 Creating Interactivity and Navigation...
Страница 48: ...48 Working with Text and Fonts...
Страница 62: ...62 Optimizing content for performance and file size...
Страница 84: ...84 Testing Flash Lite Content Flash Professional Only...