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Working with Macromedia FreeHand MX 399
Working with Macromedia FreeHand MX
Because both applications support vectors, vector graphics can be easily shared between
Fireworks and Macromedia FreeHand MX. The appearance of objects may differ between
applications, however, because Fireworks and FreeHand do not share all the same features. For
more information, see
“Working with other vector graphics applications” on page 405
.
The procedures provided in this section apply not only to using Fireworks with FreeHand but
also to using Fireworks with other vector graphics applications, such as Adobe Illustrator and
CorelDraw. For more information, see
“Working with other vector graphics applications”
on page 405
.
Placing FreeHand graphics in Fireworks
You can place FreeHand graphics into Fireworks in a number of ways. You can import them,
copy and paste them, or drag them. Fireworks 8 supports FreeHand 7 or later graphics.
Importing FreeHand graphics into Fireworks
Fireworks can import vector graphics that were created in FreeHand. You can set the
following options when importing a FreeHand graphic:
Scale
specifies the scale percentage for the imported file.
Width and Height
specify the width and height of the imported file in pixels, inches, or
centimeters.
Resolution
specifies the resolution of the imported file.
Anti-Alias
smooths imported objects to avoid jagged edges. You can choose this option
separately for paths or text.
File Conversion
specifies how multipage documents are handled when imported:
■
The Open a Page option imports only the specified page.
■
The Open Pages as Frames option imports all the pages from the document and places
each in a separate frame.
■
The Ignore Layers option imports all objects on a single layer.
■
The Remember Layers option maintains the layer structure of the imported file.
■
The Convert Layers to Frames option places each layer of the imported document into a
separate frame.
NO
TE
Use the Property inspector to change selected objects to Anti-Alias or Hard Edge.
Содержание FIREWORKS 8-USING FIREWORKS
Страница 1: ...Using Fireworks...
Страница 78: ...78 Chapter 3 Selecting and Transforming Objects...
Страница 142: ...142 Chapter 5 Working with Vector Objects...
Страница 166: ...166 Chapter 6 Using Text...
Страница 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Страница 234: ...234 Chapter 9 Layers Masking and Blending...
Страница 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Страница 324: ...324 Chapter 13 Creating Animation...
Страница 372: ...372 Chapter 14 Optimizing and Exporting...
Страница 444: ...444 Chapter 16 Automating Repetitive Tasks...
Страница 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Страница 472: ...472 Index...