
276 Chapter 11: Slices, Rollovers, and Hotspots
Creating hotspots
After you identify areas on a source graphic that would make good navigation points, you
create the hotspots and then assign URL links, pop-up menus, status bar messages, and alt
text to them. There are two ways to create hotspots:
■
You can draw the hotspot around a target area in the graphic using the Rectangle, Circle,
or Polygon (odd-shaped) Hotspot tools.
■
You can select an object and insert the hotspot over it.
A hotspot need not always be a rectangle or a circle. You can also create polygon hotspots
composed of many points. This can be a good approach when working with intricate images.
To create a rectangular or circular hotspot:
1.
Select the Rectangle Hotspot or Circle Hotspot tool from the Web section of the Tools
panel.
2.
Drag the hotspot tool to draw a hotspot over an area of the graphic. Hold down Alt
(Windows) or Option (Macintosh) to draw from a center point.
To create an odd-shaped hotspot:
1.
Select the Polygon Hotspot tool.
2.
Click to place vector points, much as you would draw straight line segments with the Pen
tool. Whether the path is open or closed, the fill defines the hotspot area.
To create a hotspot by tracing one or more selected objects:
1.
Select Edit > Insert > Hotspot.
If you selected more than one object, a message appears asking whether you want to create
a single rectangular hotspot covering all objects or multiple hotspots, one for each object.
2.
Click Single or Multiple. The Web Layer displays the new hotspot or hotspots.
NO
TE
You can adjust the position of a hotspot as you drag to draw it. While holding down
the mouse button, simply press and hold down the Spacebar, then drag the hotspot
to another location on the canvas. Release the Spacebar to continue drawing the
hotspot.
Содержание FIREWORKS 8-USING FIREWORKS
Страница 1: ...Using Fireworks...
Страница 78: ...78 Chapter 3 Selecting and Transforming Objects...
Страница 142: ...142 Chapter 5 Working with Vector Objects...
Страница 166: ...166 Chapter 6 Using Text...
Страница 192: ...192 Chapter 7 Applying Color Strokes and Fills...
Страница 234: ...234 Chapter 9 Layers Masking and Blending...
Страница 250: ...250 Chapter 10 Using Styles Symbols and URLs...
Страница 324: ...324 Chapter 13 Creating Animation...
Страница 372: ...372 Chapter 14 Optimizing and Exporting...
Страница 444: ...444 Chapter 16 Automating Repetitive Tasks...
Страница 454: ...454 Chapter 17 Preferences and Keyboard Shortcuts...
Страница 472: ...472 Index...