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On level 2, the computer makes a lot of mistakes as well, but it never moves a
piece to a square where it could be captured by a pawn on the next move.
On level 3 the computer only makes a few mistakes per game.
On level 4, the computer generally only makes one mistake per game when it
moves its Queen to a square where she could be captured in the next move.
On level 5, the computer allows a few forks and check threats, but will not
sacrifice any chessmen.
On these 5 levels, the computer reacts almost instantly.
•
Levels 6 to 13
offer a delayed response time of between 5 seconds and 2 hours
per move. These levels are aimed at more experienced beginners. Level 6 is a
blitz level (5 seconds per move), level 8 is a fast game level (30 seconds per
move) and level 10 is a championship level (3 minutes per move). The delays
indicated are average and approximate times. The computer will think longer
over difficult cases and shorter over simple moves and at the end of the game.
As the computer is able to think while you are making your move, if it has
anticipated the move you make, it can react almost immediately. It also reacts
immediately when it uses a move from the opening library.
•
Level 14
is an analysis level, which analyses the position of the pieces for
about 24 hours or until stop its analysis by pressing the MOVE button (see
paragraph XVII).
•
Level 15
is a CHECKMATE
level designed to resolve checkmate problems
(see paragraph XI).
•
Level 0
is a MULTI MOVE level, which allows two people to play against
each other while the computer acts as referee by verifying that the moves are
legal.
The computer also has 4 different game settings:
•
In
NORMAL
mode, the computer does not favour either the defensive or
offensive mode.
•
In
AGGRESSIVE
mode, the computer plays the game on the offensive and
avoids surrendering pieces as much as possible.