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Kaoss Physics
47
Kaoss Physics Details
Bump Height
[-100…+100]
Positive for convex (a “hill”), negative for concave (a “hole”).
Position X
[0…50…100]
Sets the center point of the bump on the X axis. 50 is the center; 0 is the left side, and 100 is the right.
(Position) Y
[0…50…100]
Sets the center point of the bump on the Y axis. 50 is the center; 0 is the bottom, and 100 is the top.
Shape
[Gravity, Linear, Shallow, Steep]
Shape
controls the slope from the edges of the surface to the center point.
Gravity
: The closer to the center, the steeper the slope. With negative Bump Heights, this acts similar to gravitational
attraction.
Linear
: Slope is constant over the entire surface.
Shallow
: Slope is steep close to the edges and more gentle in the middle, like a shallow bowl.
Steep
: Slope is gentle over most of the surface and markedly stronger in the center.
Edge Pass-Thru
[Off, On]
Off:
The ball bounces off of the four walls as specified below.
On:
This removes the walls entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.
Edge Bounce Top/Bottom/Left/Right
[-100…+100]
These four parameters control what happens when the ball hits each of the walls. They only apply if
Edge Pass-Thru
is
Off
.
Negative
values slow down the ball, as if the wall was padded.
Positive
values accelerate the ball, like bumpers in a pinball machine.
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