Motion Sequencing 2.0
35
Step Probability
Each individual Step has a
Probability
setting, from
0%
to
100%
. This controls how likely the Step is to play. As with
most Step parameters,
Probability
can be modulated; for instance, moving a Mod Knob might make some Steps more
likely to occur, and other steps less likely to occur.
If a step has less than
100%
Probability
and loses the roll of the dice, as it were, it is skipped. (See note about the
Timing Lane, below.) Since the Motion Sequence is generated in real-time, we need to avoid a situation in which we
repeatedly roll the dice, lose the throw, and roll again and again; eventually, we need to make some sound! So, if two
steps in a row are skipped, the third step always is played—even if its probability is 0%.
Timing Lane probability
The Timing Lane works slightly differently regarding probability: “skipped” steps are absorbed into the previous step.
For instance, if A1 and A2 are both 16th notes, and A2 is skipped due to probability, A1 becomes an 8th note. This
maintains the overall length of the rhythm.
Timing
This Lane controls the duration of each Step, creating rhythms or points on a timeline.
Timing Lane
Tempo On
Tempo Off
Press
SHIFT-10 (TIMING)
to go to this page.
Preset, Loop (Start), to (Loop End), Mode, Repeats, NoteAdv
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