Game Assembly & Setup
A-14
1)
Characters and scenes from all five movies are incorporated into your POTC game; each movie has been divided into
a number of chapters. There are five movie "skull shots" on the playfield (red inserts, opposite); hit these shots (red
arrows, opposite) to qualify movie chapters. The 27" LCD shows a "cannon door" for each movie, across the top of the
screen (below, left). With no chapters qualified, the door is "closed", displaying the associated playfield skull shot. As
various movie chapters are qualified, the associated movie cannon doors will "open", and a small, colored skull will be
displayed below each cannon barrel (see below, left). The most recently qualified movie chapter will be shown in front
of each cannon barrel.
2)
When at least one chapter has been qualified, the
Start Chapter
insert (yellow insert, opposite) will illuminate. Make
the center
Star Map
shot (blue arrow, opposite) to start a chapter. The chapter select up-post will capture the ball and
the buried magnet will whip the ball around, eventually selecting a random chapter for you to play.
3)
A brief chapter introduction will be displayed (below, center), with the required character shots for the chapter listed
across the top of the screen. The associated character inserts (green arrow inserts, opposite) will flash and a chapter
timer will begin. When you hit a required shot, the character insert will go out on the playfield and a highlight circle will
be placed around the character's portrait in the LCD shot list (below, right). Make all of the shots, in the allotted time,
to complete a chapter - a colored checkmark will be placed in one of the slots below the appropriate movie's cannon
door, on the LCD. If you do not complete the chapter, an '
X
' will be displayed in the slot instead.
Chapters - Qualifying, Starting & Playing
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Содержание Pirates of the Caribbean
Страница 2: ......
Страница 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Страница 93: ...Game Parts Information C 1 Game Parts Information Section C...
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Страница 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Страница 302: ...Reference Diagrams Schematics D 54...
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Страница 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Страница 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 353: ...Appendices...
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