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Intermission™ • Copyright 2009 • Jennison Entertainment Technologies • All Rights Reserved
F11 – Score State – TOP Frame:
This allows the operator to adjust the ticket value of the receipt frame value.
Please note that the operator must also change the selected receipt frame itself on the chain assembly.
F12 – Score State – MIDDLE Frame:
This allows the operator to adjust the ticket value of the receipt frame
value. Please note that the operator must also change the selected receipt frame itself on the chain assembly.
F13 – Score State – BOTTOM Frame:
This allows the operator to adjust the ticket value of the receipt frame
value. Please note that the operator must also change the selected receipt frame itself on the chain assembly.
F14 – Time Limit for Grand Jackpot Bonus:
This feature is activated with the addition of the overhead
marquee (Sold Separately). In order to win the Grand Jackpot value shown on the header, players must win all
three characters with just three coins and not miss any target. This feature limits the amount of time the player
will have once any character is won in order to get the other two pop-up features with just two more coins and
win the Grand Jackpot Bonus. This makes it more difficult to master the timing and win all three if the player is
only given a short period of time to attain all three. J.E.T recommends the factory default of 60 seconds. The
settings available are from 1-200 seconds.
F15 – Game Difficulty:
This function allows the operator to adjust whether or not the speed of the chain
assembly increases after each pop-up win. By varying this speed – it will be more difficult for players to time
the coin to win all three characters within a certain period of time.
F16 – Attract Mode Volume:
This function allows the operator to set the level of volume at which the attract
mode music is played.
F17 – Pop-Up Reset Time:
This function allows the operator to select how long the players have to try and
attain all three pop-up characters before they are reset due to machine inactivity. For example, if this feature is
set to “120” and a player rolls their coin and wins Jetty, they will have another 120 seconds to continue playing
to win Peggy and Kernel before all are reset due to inactivity. Characters are only reset after the expiration of
this time if no coins are played in the game for the selected time period.
F18 – Number of Times the Ticket Bonus Has Been Won:
This function allows the operator to view the
numbers of times the Jackpot Bonus has been won. This is an audit function for bookkeeping and determining
whether changes should be made to the program to make the game play more difficult if it is determined that
payout is too high for a particular location.
F19 – Unit #:
This function displays the unit number of the machine when linked to other units. Intermission™
can be linked up to 8 units. Each unit within a group must have a different number set through dip switch
settings. The operator can quickly view the machines unit number by reading the information on the display
board when in this mode.
F20 – Coin Vend Amount – For Use with Debit Card:
This function allows the operator to select how many
tokens should be vended per swipe with a debit card or smart card system installed. Please note that the hopper
must be fitted to your individual token in order to pay correctly. Please contact JET with your token size before
setting the unit up in your location. Custom token hopper builds for the compact hopper could take as long as
four weeks.