42
allows the graphic card to determine whether a pixel is visible
or not. Generally a dedicated z-buffer increases frame rates but
since it requires memory it is more expensive. AGP should help
solve this problem since AGP will allow the 2D/3D card to
access main memory for the Z-buffer.
Z-Sorting
An alternate algorithm for hiding objects behind other objects
is called Z-sorting. The Z-sorting algorithm simply displays all
objects serially, starting with those objects furthers back (with
the largest Z-axis values). The Z-sorting algorithm does not
require a z-buffer, but it is slow and does not render
intersecting objects correctly.
Pinout and Sync Frequencies
Analog Color Display Pinouts (DB 15)
PIN
FUNCTION
1
Red Video1
2
Green Video1
3
Blue Video1
4
Not Used
5
Ground
6
Red Return (ground)
7
Green Return (ground)
8
Blue Return (ground)
9
Vcc (+5v DDC Power)
10
Sync Return (ground)
11
Monitor ID (not used)
12
SDA (DDC support)
13
Horizontal Sync
14
Vertical Sync
Содержание 3DForceXabre400-64Q
Страница 14: ...14 3 Click on Next again 4 Click on Next button with Typical selectable option...
Страница 18: ...18 4 Click on Next button 5 Click on Next button with Typical selectable option...
Страница 19: ...19 6 Do not change anything on this screen click on Next button to continue 7 Click on Next button again...
Страница 22: ...22 4 Click on Next button 5 Click on Next button with Typical selectable option...
Страница 23: ...23 6 Do not change anything on this screen just click on Next button to continue 7 Click on Next button again...