37
MIP Mapping
Use of multiple resolutions of the same texture map, typically
100%, 50%, 25% and 12%, to map onto the polygon,
depending on its size. For small polygons, will be used one
version of the texture map, but for large polygons will be used
another one. The version of the texture map used for each
polygon is chosen according to which is the most closely to
the instantaneous resolution of the image being textured. It is
also possible to interpolate between the two nearest
resolutions. The resolutions of the texture maps are, for
example, 128*128, 64*64, 32*32 and 16*16.
OpenGL
OpenGL is the premier environment for developing portable,
interactive 2D and 3D graphics applications. Since its
introduction in 1992, OpenGL has become the industry's most
widely used and supported 2D and 3D graphics application
programming interface (API), bringing thousands of
applications to a wide variety of computer platforms. OpenGL
fosters innovation and speeds application development by
incorporating a broad set of rendering, texture mapping, special
effects, and other powerful visualization functions. Developers
can leverage the power of OpenGL across all popular desktop
and workstation platforms, ensuring wide application
deployment.
Parenting
Parenting is the process of creating a hierarchical organization
of objects in a scene. In parenting, an object (called the parent
object) is "parented" to another object (called the child object).
Parenting relationships can be nested to any degree, so that
one or more objects are the children of another object, which is
in turn the child of another.
Transformations of the parent object affect all child objects
(sometimes called "descendants") as well. The effect is to
allow separately modeled objects to be used in a scene as a
single functional unit. For example, the chest of a human
character may be made the parent of the two arms. In this
Содержание 3DForceXabre400-64Q
Страница 14: ...14 3 Click on Next again 4 Click on Next button with Typical selectable option...
Страница 18: ...18 4 Click on Next button 5 Click on Next button with Typical selectable option...
Страница 19: ...19 6 Do not change anything on this screen click on Next button to continue 7 Click on Next button again...
Страница 22: ...22 4 Click on Next button 5 Click on Next button with Typical selectable option...
Страница 23: ...23 6 Do not change anything on this screen just click on Next button to continue 7 Click on Next button again...