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masking information for composting images together. The
alpha channel also stores the anti-aliasing information so that
the composite is seamless.
Animation
A series of images that create an illusion of movement when
displayed rapidly in sequence.
Anti-Aliasing
Anyone familiar with computer graphics knows about the
'jaggies,' or aliased edges, inherent in a raster display system.
Aliasing is especially disconcerting at the edges of texture
maps. Anti-aliasing or minimizing the appearance of jagged
edges is important to implement in order to avoid this
distraction. The effect is accomplished by reducing the
contrast between the edge of an object and the color behind it
by adjusting pixel values at the edge.
API
An Application Programming Interface (API) is a library of
routines, functions and objects for writing a program that
supports a particular type of hardware or operating system. An
API may also provide a Hardware Abstraction Layer (HAL),
that is an interface to various hardware devices. Generic API's
such as OpenGL and Direct3D, support multiple 3D
accelerators, while proprietary API's, support only a specific
3D chipset. This proprietary API's can offer a better
performance for the specified chipset than the generic API's as
it has been specially developed for it.
Back Buffer
Buffer used to render the next image to be displayed. When the
image is created in the back buffer, the front and back buffers
are swapped. In this way, the rendering process is hidden to
the user. This causes an appearance of smooth animation.
Bit
The smallest unit of information in a digital memory ( A one or
a zero).
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