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Rev. 1.10
18
March 02, 2020
Rev. 1.10
19
March 02, 2020
BS83A02L/BS83B04L
Ultra-Low Power Touch Key Flash MCU
BS83A02L/BS83B04L
Ultra-Low Power Touch Key Flash MCU
System Architecture
A key factor in the high-performance features of the range of microcontrollers is attributed to their
internal system architecture. These devices take advantage of the usual features found within RISC
microcontrollers providing increased speed of operation and enhanced performance. The pipelining
scheme is implemented in such a way that instruction fetching and instruction execution are
overlapped, hence instructions are effectively executed in one cycle, with the exception of branch
or call instructions. An 8-bit wide ALU is used in practically all instruction set operations, which
carries out arithmetic operations, logic operations, rotation, increment, decrement, branch decisions,
etc. The internal data path is simplified by moving data through the Accumulator and the ALU.
Certain internal registers are implemented in the Data Memory and can be directly or indirectly
addressed. The simple addressing methods of these registers along with additional architectural
features ensure that a minimum of external components is required to provide a functional I/O
control system with maximum reliability and flexibility. This makes these devices suitable for low-
cost, high-volume production for controller applications.
Clocking and Pipelining
The main system clock, derived from either an HIRC or LIRC oscillator is subdivided into four
internally generated non-overlapping clocks, T1~T4. The Program Counter is incremented at the
beginning of the T1 clock during which time a new instruction is fetched. The remaining T2~T4
clocks carry out the decoding and execution functions. In this way, one T1~T4 clock cycle forms
one instruction cycle. Although the fetching and execution of instructions takes place in consecutive
instruction cycles, the pipelining structure of the microcontroller ensures that instructions are
effectively executed in one instruction cycle. The exception to this are instructions where the
contents of the Program Counter are changed, such as subroutine calls or jumps, in which case the
instruction will take one more instruction cycle to execute.
Fetch Inst. (PC)
(System Clock)
f
SYS
Phase Clock T1
Phase Clock T2
Phase Clock T3
Phase Clock T4
Program Counter
PC
PC+1
PC+2
Pipelining
Execute Inst. (PC-1)
Fetch Inst. (PC+1)
Execute Inst. (PC)
Fetch Inst. (PC+2)
Execute Inst. (PC+1)
System Clocking and Pipelining
For instructions involving branches, such as jump or call instructions, two machine cycles are
required to complete instruction execution. An extra cycle is required as the program takes one
cycle to first obtain the actual jump or call address and then another cycle to actually execute the
branch. The requirement for this extra cycle should be taken into account by programmers in timing
sensitive applications.