3 - 32
Syntax
BOOL padMemLoadBitmapFile(
WORD Id,
char *FileName
)
Parameter
Description
Id
ID of the memory item
FileName
The name of the black and white BMP file to load
Returns
Returns TRUE if the function succeeds, FALSE otherwise.
See Also
padMemReset, padMemClear, padMemDelete, padMemFind, padMemLoadText, padMemGetFree,
padMemGetChecksum, padPutBits, padPutBmpFile, padDisplayObject, padMemLoadBitmap
padMemLoadText
Loads an ASCII text string into the non-volatile memory with the given
Id
. The text can be arbitrarily long. However,
Transaction Team units do not wrap around the texts. It is the responsibility of the programmer to ensure the text fits the
screen and to perform the necessary wraparound.
Syntax
BOOL padMemLoadText(
WORD Id,
char *Text,
WORD TextLength
)
Parameter
Description
Id
ID of the memory item to store
Text
Pointer to the text string to store
TextLength
Length of the text string
Returns
Returns TRUE if the function succeeds, FALSE otherwise.
See Also
padMemReset, padMemClear, padMemDelete, padMemFind, padMemLoadBitmap, padMemGetFree,
padMemGetChecksum
padMemReset
Resets the memory. This command doesn’t clear the used memory, as opposed to
(see page 3-30) which
clears all user memory.
Syntax
BOOL padMemReset(
void
)
Returns
Returns TRUE if the non-volatile memory is reset, FALSE otherwise.
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