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15
RECEIVER/BACK MOTION
Move a player in motion before play begins. Once the ball is snapped, the player runs the same
assigned route as before but from his current location on the field.
TO CALL MAN IN MOTION:
1.
While at the line of scrimmage, press the
?=
or move the
L=
to highlight an eligible
player.
2.
Press the
?
or move the
L
to send that player in motion and then snap the ball to
begin the play.
BULLET/TOUCH PASS
Throw a bullet pass (hold down the button that corresponds to the targeted receiver) and the
quarterback fires the ball to the receiver. To drop the ball in over coverage, throw a touch pass
(tap the button).
QB SCRAMBLE
If your quarterback is under heavy pressure, press
Y
while he’s still behind the line of
scrimmage and scramble for yardage. During the run, you can press
Y
again to bring up the
passing icons. Once the quarterback crosses the line of scrimmage, he’s not allowed to throw
the ball downfield.
HURRY-UP OFFENSE
To run a hurry-up offense, hold
Y
immediately at the end of the play (just after the whistle
blows). The offense skips the huddle, hurries to the line of scrimmage, and repeats the previous
play.
If you want your quarterback to call the “spike ball” play, hold
B
at the end of a play to run a
stop clock play. To call a “fake spike” trick play, hold
X
.
COVERAGE AUDIBLES
Coverage audibles allow you to change the strategy of the defensive backs at the line of
scrimmage. Press
Y
then press the
?3
to put the defensive backs into bump and run
coverage. Press
Y
then press the
?7
to put the defensive backs 3-5 extra yards off the ball
in loose coverage. Press
Y
then press the
?
to shift the safeties and linebackers into better
position to cover their assigned man.
Содержание MADDEN 2004
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