12
13
GAME SCREEN
When your player runs off-screen, an arrow points toward him from the edge of
the screen. Hold the
?
in the opposite direction of the arrow to bring the player
on-screen.
AUDIBLES (OFFENSE AND DEFENSE)
Before the ball is snapped, call an audible at the line of scrimmage and run a new play.
TO CALL AN AUDIBLE:
Ü
While under center, press
X
, then press
A
,
B
, or
X
, or pull
l
or
r
. The players
adjust their set and/or formation as the new play is called out on the field.
Ü
To cancel, press
Y
(before selecting an audible). To customize your offensive and defensive
audibles,
‚
OFF/DEF Audibles
on p. 37.
HOT ROUTES
Hot Routes quickly change a receiver’s original route before the ball is snapped.
TO CALL A HOT ROUTE:
1.
Before the play begins, press
Y
, then press the corresponding button of the receiver whose
route you want to change.
2.
After the receiver’s original route is cancelled, press the
?7
to send him on a fly pattern,
press the
?3
for a curl pattern, or press the
?
to run an in or out pattern. To send
receivers on an out slant pass press
c
for a post pattern press
b
.
BLOCKING HOT ROUTES
Change your blocking assignments for your halfbacks, fullbacks, and tight ends. Call these at the
line of scrimmage when you anticipate the defensive pressure coming from an unprotected side
of the line.
TO CALL A BLOCKING HOT ROUTE:
1
. Press
Y
, then press the corresponding button of the running back or tight end whose
passing/blocking route you want to change.
2.
Press
c
to change to a blocking assignment to the left. Press
b
to change it to the right.
Down and yards
to go
Controlled player
Player identifier
Time remaining in
quarter
Play clock
Содержание MADDEN 2004
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