8
9
KICKING GAME
Direction/Elevation
of kick
?
or
L
Start Kick Meter
A
Stop Kick Meter upswing
(power)
A
Stop Kick Meter downswing
(accuracy)
A
Delay the kick
Hold down
A
Call an
audible
X
then
X
,
A
,
B
,
l
, or
r
Cancel an audible
Y
(before selecting an audible)
Reset play
X
then
c
Flip play
X
then
b
Call timeout
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KICKING THE BALL
The Kick Meter appears at the bottom left hand corner of the screen during kicks and punts.
Ü
Aim your kick or change the trajectory with the directional arrow by pressing the
?
or
moving the
L
.
v
Over-kicking adds power to a kick. However, the Kick Meter speeds up on the downswing
and your chance for making an accurate kick decreases. Try to stop the Kick Meter in the
middle of the yellow accuracy range for best results.
KICKOFF/PUNT RETURNING
Switch
players
A
Move
return man
?
or
L
Fair catch
(while controlling the return man)
Y
NOTE:
If you allow your return man to remain deep in the endzone after he
catches a punt or kickoff, he kneels down for a touchback.
Best accuracy
Highest desirable point
Over-kick area
Содержание MADDEN 2004
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