RAGNARÖK
Manual
Page 25
Frequently Asked Questions
How do I install the RAGNARÖK (Windows 32 bit version)?
Just copy the files
ragnarok.dll
and
ragnarok.ini
from the ZIP archive you have
downloaded to your system's or favorite DAW's VST plug-in folder. Your DAW should
automatically register the RAGNARÖK VST plug-in the next time you start it.
How do I install the RAGNARÖK (Windows 64 bit version)?
Just copy the file
ragnarok64.dll
and
ragnarok.ini
from the ZIP archive you have
downloaded to your system's or favorite DAW's VST plug-in folder. Your DAW should
automatically register the RAGNARÖK VST plug-in the next time you start it.
Note: You may have to remove any existing (32 bit)
ragnarok.dll
from your VST
plug-in folder or else your DAW may screw the versions up...
How do I install the RAGNARÖK
(Mac VST/AU universal 32/64 bit)?
Locate the downloaded PKG package file
ragnarok_1_2_4_mac.pkg
in Finder (!) and
do a right- or control-click on it. In the context menu, click on “Open”. You will be
asked if you really want to install the package because it comes from an “unidentified
developer” (me
J
). Click “OK” and follow the installation instructions.
What is the plug-in ID of the
RAGNARÖK
?
The ID is
h p b o
.
Why is there no saw and no triangle/sine available?
The main component of the hardware RAGNARÖK was a DIY-kit called Chorosynth.
This was specifically aimed a doing large lead-sounds with three slightly detuned
oscillators. The original designers of that synth coupled the fact that triangle/sine
waves where not (at that time) obvious choices for synth-leads, to the technical
choice to use divide-down circuits (which where cheap to implement) and not
implement wave-shaping (which was pretty costly in hardware back then, and still is)
to recreate sine/triangle waves. This technical implication also regarded saw-waves by
the way. As we decided that the 'new' RAGNARÖK should be close to it's hardware
precedent, it also has only square and pulse waves.
Why does RAGNARÖK not use keyboard velocity and/or
aftertouch?
We have thought about implementing at least velocity, but finally decided against it
because it would have taken the software too far away from the original hardware
specification.