22
Project for a Steam Locomotive
12.2. Project for a steam locomotive
12.2. Project for a steam locomotive
12.2. Project for a steam locomotive
12.2. Project for a steam locomotive
12.2. Project for a steam locomotive
12.2.1. Create a new file
12.2.1. Create a new file
12.2.1. Create a new file
12.2.1. Create a new file
12.2.1. Create a new file
• Select the option „New…“ in the „File“ menu“
• The window „New Project“ pops up
• Select „LokSound V3.5“
• Determine the size of the flash memory (8 Mbit or 16 Mbit) in
the scroll down menu at the lower edge of the window. Please
note that the size of the flash memory must match the real size
of the decoder memory. For our example please choose 8
MBit.
• Click onto „OK“
12.2.2. Settings
12.2.2. Settings
12.2.2. Settings
12.2.2. Settings
12.2.2. Settings
Go through the settings as described in chapter 8. The following
values are examples for this project:
Go to address:
• Set the address to „1“ in order to run this locomotive with this
number on your layout at a later stage.
Go to speed step selection:
• Choose „28 or 128 speed steps“
• Reverse mode: leave the reverse mode switched off. Otherwise
your locomotive would move backwards even though your
command station or throttle indicates forward.
• Acceleration: Set the value to „10“. This corresponds with
8.69 seconds that means the locomotive takes 8.69 seconds to
reach the maximum speed starting at 0.
The acceleration from on intermediate step to the next is
reduced accordingly.
• Deceleration: set the braking time to value „8“. This corresponds
with 6.952 seconds that means the locomotive takes 6.952
seconds to stop from maximum speed. The time from one
intermediate step to the previous one is accordingly lower.
• Supported brake modes: select all supported brake modes to
make sure your locomotive behaves as desired regardless of
the command station used.
• Trim: Activate the forward-trim and set the value to „128“.
Thus the locomotive travels forward according to the selected
maximum speed.
• Activate reverse-trim and set the value to „64“. Thus the
locomotive travels backwards at maximum 50% of the selected
maximum speed. Some steam locomotives travelled slower in
reverse than forward.
If the trim options are not activated then the trim value is
100%.
Change to the window „Motor“:
• Set the DC motor PWM frequency to 30kHz as suitable value
for LokSound V3.5
• Load compensation: keep the default values as displayed.
• Speed register: go with the cursor to the point in the middle
and drag it down a bit within the diagram. Therefore the
speed in the lower speed ranges will be somewhat reduced
while it increases in the upper range. Particularly diesel
shunters and some steam locomotives showed this kind of
characteristics.
Change to the window „DCC / Analogue“:
• Leave the Zimo manual function switched off
• Leave all analogue modes active that are already activated
• Set the start voltage for DC to the value „20“; that
corresponds to about 4 Volts
• Set the maximum speed for DC to the value „60“; that
corresponds to about 12 Volts
• Set the start voltage for AC to the value „30“; that
corresponds to 6 Volts
• Set the maximum speed for AC to the value „80“; that
corresponds to 16 Volts. The values given here serve as a
guide for H0 and XL decoders only. They can be used as
starting points for fine tuning your locomotive.
• Activate the outputs FL(f), FL(r) and F1 for the analogue
mode. F1 shall be allocated to sound on / off later on.
Change to the window „Sound Settings“:
• Select „Steam Locomotive without External Wheel Sensor“.
The synchronization (CV 57 and 58) will be set later (also
refer to 12.2.5.)
• Random Sounds: set the values „15“ for minimum time
between them and „35“ for maximum time between them.
Random sounds will now be played with a time interval of at
least 15 and maximum 35 seconds.
• Speed of driving sound: set the minimum value to „32“; that
corresponds to 100%. Set the maximum value to „40“; that
corresponds to 125%. At maximum speed of the locomotive
the speed of the driving sound will be increased by a quarter
of the frequency. The transition between the normal and
the transposed sounds is subject to the speed and will take
place as a soft transition in this case.
• Sound volume: at first leave all controllers on the default
value „64“ (maximum).
• Leave also all other parameters in this window on the default
values. The fine tuning comes later (also refer to 12.2.6).
• Skip the window „Functions“. It is recommended to do the
function mapping only after completing the sound project.
Change to the window „Special Options“:
• Select all options. In case of a power interruption all activated
buttons and set speed values including direction of travel will
remain the same.
12.2.3. Import and place sounds
12.2.3. Import and place sounds
12.2.3. Import and place sounds
12.2.3. Import and place sounds
12.2.3. Import and place sounds
Please use the project file for the class 64 (52403) which you
can download from the ESU website at www.loksound.de.
• Change to the „Sound“ register and select „Schedule“
• Open the file „Class 64“ in the window „Folder“ where you
have saved it.
• Drag the sound files with the mouse from the window „Folder“
into the window „Project Sounds“. You can observe any changes
in the memory at the lower edge of the window.
• Please use the following driving sounds for our example: a11s
to a24a, d11s to d24a, da11s to da24a, siedens, siedena, dsa,
sda and sd1, as well as cx1 to cx4.
• Import the following sound in the same manner for random
sounds and user sounds: all „whistle“-wav-files (init, loop, exit),
all bell-wav-files, all injector, air pump and coal shovelling-wav-
files.
• Also import the files „brakes_init.wav“, „brakes_loop.wav“
and „brakes_exit.wav“ in the same manner.
Fig.35.: Import audiofiles
• Click now onto the square marked „S“ and insert
„siedens.wav“ in each middle square of the two sound slots
• Click onto „D1“ and import „d11s.wav“ in the head end of the
first sound slot.
• Import „siedens.wav“. in the middle part of the first sound slot.
Repeat this procedure with „d12s.wav“ and „siedens.wav“ in
the second slot and so forth until finally „D1“ looks the same as
shown in Fig. 35.
• Then click onto „Display Alternative Sounds“ and import
„d11a.wav“ to „d14a.wav“ as well as „siedena.wav“ in the
same manner as before.
• Open „Sound Settings“ of the individual audio files (also refer
to chapter 9.4.).
• Enter the value „1“ for all „d-sounds“ in „Repeat Sound“ in
order to play each exhaust chuff once per turn of the driver.
Содержание LokProgrammer
Страница 35: ...35...