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Use of the AND logic:
Example automatic shading
The AND logic can be used to set the conditions for shading, for example a brightness
threshold value and sun in a certain area. The activation of shading after wind alarm
and the blocking by manual operation were implied in this example, too.
•
Sun in sector 1: Describes the position of the sun for which the shading is active.
•
Brightness threshold value 1: Defines the brightness from which shading takes
place.
•
Communication object logik 1 inverted: Blocking function for sun automatic, e. g.
by a push button (Blocking after manual operation).
Logic = 0
!
released, logic = 1
!
blocked.
The “Communication objects logic inputs” must be released in the “General
Settings” for this porpose and the “communication object logic 1” must be linked
with the button via group addresses.
•
Wind threshold value 1 inverted: Activates the automatic function after the end of
a wind alarm (shading is extended if all other conditions are complied with).
Linkage inputs of AND logic
do not use
Night = 1
Night = 0
Dawn threshold value 1
Dawn threshold value 1 inverted
Dawn threshold value 2
Dawn threshold value 2 inverted
Dawn threshold value 3
Dawn threshold value 3 inverted
Brightness threshold value 1
Brightness threshold value 1 inverted
Brightness threshold value 2
Brightness threshold value 2 inverted
Brightness threshold value 3
Brightness threshold value 3 inverted
Calendar time switch 1. period Nr. 1
Calendar time switch 1. period Nr. 1 inverted
Calendar time switch 1. period Nr. 2
AND
Sun in sector 1
Brightness thresh. val.
1
Com.Obj. logic 1 inv.
Wind thresh. val. 1 inv.
one 1 bit object to the
shading object of the
actuators
or
two 8 bit objects for
position height/slats or
scene demand
Output
sends