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11 

Payout information 

current perc: the percentage that is already paid out. 
“Money in” and “prize out” automatically calculate this 
percentage. This is information, so not adjustable. 
set perc: the desired pay out percentage. This is not 
directly settable, but “est. price out” and products cost” 
calculate this percentage (pay out is minimum 20% and 
maximum 50%). When ERR% occurs, it means that the 
asking price is to high/low compared to the game price. 
The regulator is no longer active. The machine will only 

continue to play with retaining power. 
est. price out: vending price: how much the merchandise has to bring in. This has to be 
between 4 and 120 times the game price. For example. Game price = € 0,50 

 the minimum 

asking price = € 2,00 and the maximum asking price = € 60,00. 
products cost: purchase price: the cost of the merchandise.  
grabsucces: indicates which percentage of the potential winning games is used. 
If there is a win for each game with pick up power, then the crane is perfectly adjusted   
(grabsucces = 100%) Values between 80% and 120% are fine. 
win xx games ago: indicates how many games are played after the last winning game. 
calibrate: clearing the payout regulator: no money in, no merchandise out. If you make some 
changes in the settings, than you have to re-calibrate. This has no influence on the counters. 
This function clears also the remaining credits.  
 
Credit values 

fixed value: by enabling, you can set a fixed value for 
each game. By disabling, you can choose the amount of 
credits/insert or inserts/credit per channel. 
game price: value of a game if ‘fixed value’ is activated 
bonus level: if you reach this mount of value, you get an 
extra credit. (only possible if ‘fixed value’ is activated) 
reference channel: the channel that is most used.  
F. ex. if € 0.5 is the basic price of a game, than we set it on 
2 (because € 0.5 is programmed on the 2

nd

 channel of the 

coin acceptor). 
At the last 7 lines ( 7 channels for coins/ bills) you can give 
the number of credits per coin/ bill. The first 4 are always 
for coins, the 5

th

 and 6

th

 channel can be used for coins or 

bills. The 7

th

 channel is always a bill. 

 
Coin values 

To adjust the value of a coin for each channel. 
Coin 1 is equal to the first channel of the coin acceptor. 
Always mark the real value, even if this channel represents 
a coin or a bill.  
meter divider: the value of a pulse to the mechanical 
counters. F.ex: if  ‘1’ is marked, then 1 pulse will be given 
to the counters by each Euro. A 2 Euro coin will count 2 
units on the counter. The amount you see will be the 
amount in Euros. 

Coin 5 en 6 can be used for coins or bills, depending on the setting “bill/ token values”  
 
 
 
 
 

PAYOUT INFORMATION 

i current perc. 45% 

i set perc.     35% 

est.price out  10.0 

products cost   3.5 

i grabsucces    82% 

i win xx games ago 

S calibrate 

CREDIT VALUES 

fixed value     OFF 

game price      0.5 

bonus level     3.0 

reference chanel  2 

  1 CR for 3 x  0.2 

  1 CR for 1 x  0.5 

  2 CR for 1 x  1.0 

  5 CR for 1 x  2.0 

  1 CR for10 x  0.1 

 30 CR for 1 x 10.0 

 14 CR for 1 x  5.0

 

COIN VALUES 

coin 1          0.2 

coin 2          0.5 

coin 3          1.0 

coin 4          2.0 

coin 5          0.1 

coin 6         10.0 

meter divider   1.0

 

Содержание Intelligrab 02 Series

Страница 1: ...nv sa Passtraat 223 B 9100 Sint Niklaas Belgium Tel 32 3 780 94 80 Fax 32 3 778 05 61 Website www elaut com E mail support elaut be Manual English Intelligrab 02xx revxx The Big One 03xx revxx 22 03...

Страница 2: ...2...

Страница 3: ...playfield 7 Overview menu 9 Intelligrab 9 Intelli link 9 Accounts 9 Cashboxes 10 Manual control 10 Claw settings 10 Payout information 11 Credit values 11 Coin values 11 Bill token values 12 Game set...

Страница 4: ...4...

Страница 5: ...they want to play themselves Very important is to tune the merchandise and the machine The size of the merchandise must be adapted to the size of the machine Key 2 A player must fall under the spell o...

Страница 6: ...cashboxes Besides the coin meter there is the bill meter that can be used for bills tokens or credit cards The unit of the meter is not always the same as the monetary unit Although every coin entry h...

Страница 7: ...use water or wet material This might cause damage to parts or ingression of water may cause malfunction or dangerous situations Fill up the crane Try to keep in kind of merchandise in one playfield S...

Страница 8: ...u get more information about each setting Under specific circumstances are there possibility s to test the set values by pressing Test button 4 The buttons en 5 are for changing values This i indicate...

Страница 9: ...technical department Intelli link address every playfield in an intelli network has a unique number that can be set in this menu 1 is the standard number and if this is 0 than it will not be recognis...

Страница 10: ...by It s impossible to insert money and on the display you see 2 bars lighting up free game mode if this function is on you can play without inserting any money This has no influence on the counters Cl...

Страница 11: ...game By disabling you can choose the amount of credits insert or inserts credit per channel game price value of a game if fixed value is activated bonus level if you reach this mount of value you get...

Страница 12: ...ending on the position of the price hole standard 0 carriage jump the gantry can start at a programmed point From this point on you can play only for joystick Programming the start point of the gantry...

Страница 13: ...vated the gantry makes a move when the attraction sound starts auxiliary volume volume of an extern sound source optional This sound will be mixed with the standard sound Default settings save setting...

Страница 14: ...switch home failure the systems suspects a problem while coming back SW1 and or SW2 down SW stuck the system suspects that SW4 stays closed down SW open the system suspects that SW4 stays open down f...

Страница 15: ...he bottom Now place the string manual on its correct position Press T again and lead the string by rolling up mech cycle a complete test of the mechanical cycle SW4 will not be tested lamp test the la...

Страница 16: ...he pick up power keeps on After this time the pickup power turns over to retaining power You can adjust with this setting how high the merchandise may be picked up before it drops By enabling random p...

Страница 17: ...he number of credits per game does not correspond with the coin value or the reference channel refers wrongly Check credit settings Press S to resume Display code 5 Electronic account meters overflow...

Страница 18: ...en the number that was set under prizes dispenser alarm is exceeded Display code 16 26 The system has detected a mechanical error You can check these errors in the menu Mechanical diagnostics Display...

Страница 19: ...the problem so that you can solve it easily Display code 40 The system detects a problem while the gantry comes back Go to the menu mechanical diagnostics they will give you an indication of the probl...

Страница 20: ...t s the same motor Diagnostics win hatch errors error messages on the wrong working of the win door Selftest release brake the brake will be released and the grab goes down by its own weight move win...

Страница 21: ...21 Error Display code 43 There is a problem with the win door It can be corrected in the SELFTEST menu ERROR wind door out of order press S go to SELFTEST to reposition door...

Страница 22: ...22...

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