11
Payout information
current perc: the percentage that is already paid out.
“Money in” and “prize out” automatically calculate this
percentage. This is information, so not adjustable.
set perc: the desired pay out percentage. This is not
directly settable, but “est. price out” and products cost”
calculate this percentage (pay out is minimum 20% and
maximum 50%). When ERR% occurs, it means that the
asking price is to high/low compared to the game price.
The regulator is no longer active. The machine will only
continue to play with retaining power.
est. price out: vending price: how much the merchandise has to bring in. This has to be
between 4 and 120 times the game price. For example. Game price = € 0,50
the minimum
asking price = € 2,00 and the maximum asking price = € 60,00.
products cost: purchase price: the cost of the merchandise.
grabsucces: indicates which percentage of the potential winning games is used.
If there is a win for each game with pick up power, then the crane is perfectly adjusted
(grabsucces = 100%) Values between 80% and 120% are fine.
win xx games ago: indicates how many games are played after the last winning game.
calibrate: clearing the payout regulator: no money in, no merchandise out. If you make some
changes in the settings, than you have to re-calibrate. This has no influence on the counters.
This function clears also the remaining credits.
Credit values
fixed value: by enabling, you can set a fixed value for
each game. By disabling, you can choose the amount of
credits/insert or inserts/credit per channel.
game price: value of a game if ‘fixed value’ is activated
bonus level: if you reach this mount of value, you get an
extra credit. (only possible if ‘fixed value’ is activated)
reference channel: the channel that is most used.
F. ex. if € 0.5 is the basic price of a game, than we set it on
2 (because € 0.5 is programmed on the 2
nd
channel of the
coin acceptor).
At the last 7 lines ( 7 channels for coins/ bills) you can give
the number of credits per coin/ bill. The first 4 are always
for coins, the 5
th
and 6
th
channel can be used for coins or
bills. The 7
th
channel is always a bill.
Coin values
To adjust the value of a coin for each channel.
Coin 1 is equal to the first channel of the coin acceptor.
Always mark the real value, even if this channel represents
a coin or a bill.
meter divider: the value of a pulse to the mechanical
counters. F.ex: if ‘1’ is marked, then 1 pulse will be given
to the counters by each Euro. A 2 Euro coin will count 2
units on the counter. The amount you see will be the
amount in Euros.
Coin 5 en 6 can be used for coins or bills, depending on the setting “bill/ token values”
PAYOUT INFORMATION
i current perc. 45%
i set perc. 35%
est.price out 10.0
products cost 3.5
i grabsucces 82%
i win xx games ago
S calibrate
CREDIT VALUES
fixed value OFF
game price 0.5
bonus level 3.0
reference chanel 2
1 CR for 3 x 0.2
1 CR for 1 x 0.5
2 CR for 1 x 1.0
5 CR for 1 x 2.0
1 CR for10 x 0.1
30 CR for 1 x 10.0
14 CR for 1 x 5.0
COIN VALUES
coin 1 0.2
coin 2 0.5
coin 3 1.0
coin 4 2.0
coin 5 0.1
coin 6 10.0
meter divider 1.0