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2.1
Installer’s Programming
Installer’s Programming is used to program all communicator and panel options. The
Installer’s Code
is
[5010] by default but may be changed to prevent unauthorized access to programming.
Installer’s programming steps are as follows:
1. Enter [
✱
] [8] [Installer’s Code].
The Armed light will turn ON and the System light will flash to indicate that the panel is waiting for the 3-
digit programming section number.
2. Enter the 3-digit section number corresponding to the section you wish to program.
The Armed light will turn OFF. The Ready light will turn ON and the System light will flash to indicate that
the panel is waiting for the information required to complete programming the selected section. For
example, enter [006] to change the Installer’s Code. If the 3-digit section number entered is invalid, the
control unit will sound a two second error tone.
3. Enter the information required to complete section programming (ie: numbers, HEX data, or ON/OFF
options). For example, enter [4 digits] for the new Installer’s Code.
If you enter information into a section and make a mistake, press the [#] key to exit the section. Select that
section again and re-enter the information correctly.
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Installer’s Code .............................................................................. Section [006]
2.2
Programming Decimal Data
A set number of programming boxes are allotted for each section requiring decimal data (e.g.: codes,
telephone numbers). If a digit is entered for each program box, the panel will automatically exit from the
selected programming section. The Ready light will turn OFF, the Armed light will turn ON and the System light
will continue to flash.
You can also press the [#] key to exit a programming section without entering data for every box. This is handy
if you only need to change digits in the first few programming boxes. All other digits in the programming
section will remain unchanged.
2.3
Programming HEX Data
On occasion, hexadecimal (HEX) digits may be required. To program a HEX digit press the [
✱
] key. The panel
will enter HEX programming and Ready and System lights will begin to flash.
The following are the numbers which should be pressed to enter the appropriate HEX digit:
1 = A
2 = B
3 = C
4 = D
5 = E
6 = F
Once the correct HEX digit has been entered, the Ready light will continue to flash. If another HEX digit is
required, press the corresponding number. If a decimal digit is required, press the [
✱
] key again. The Ready
light will turn ON, the System light will flash, and the panel will return to regular decimal programming.
Example:
To enter ‘C1’ for a closing by user 1, you would enter:
[
✱
] [3] [
✱
], [1]:
• [
✱
] to enter Hexadecimal mode (Ready light flashes)
• [3] to enter C
• [
✱
] to return to decimal mode (Ready light is solid)
• [1] to enter digit 1
If Ready light is flashing, any number you enter will be programmed as the HEX equivalent.
If you are using a pulse format, a decimal zero [0] does not transmit. Programming a zero [0] tells the panel not to
send any pulses for that digit. Decimal zero [0] is a filler digit. To transmit a zero [0], it must be programmed as a
Hexadecimal ‘A’.
Example:
For the three digit account number ‘403’, you would enter:
[4], [
✱
] [1] [
✱
] [3], [0]:
• [4] to enter the digit 4
• [
✱
] to enter Hexadecimal mode (Ready light flashes)
• [1] to enter A; [
✱
] to return to decimal mode (Ready light is solid)
• [3] to enter the digit 3
• [0] to enter the digit 0 as a filler digit.
How to Program
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