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The following section of the manual describes how to enter Installer Programming and how to program the various sections.
NOTE:
It is extremely important that you read the following section of the manual to completely understand how to program the panel.
3.1 How to Enter Installer Programming
Installer Programming is used to program all communicator
and panel options. The Installer Code is [5555] at default,
but should be changed to prevent unauthorized access to
programming.
NOTE:
Once the Installer’s Mode is exited, the system will
reset. This will take 15 seconds. Do not attempt to per-
form any system function during this reset period. In addi-
tion, all outputs will return to their normal, deactivated
state (or activated if inverted).
NOTE:
EN installations will restrict access to the Mas-
ter code section [007] in installers programming. The
Installer may view the Master Code via DLS.
LED Keypad
Step 1: From any keypad enter [*][8][Installer Code].
• The ‘Program’ light will flash to indicate you are in pro-
gramming
• The ‘Armed’ light will turn on to indicate the panel is
waiting for the 3 digit Section number to program
Step 2: Enter the 3 digit Section number you want to pro-
gram.
• The Armed light will turn off
• The Ready light will turn on to indicate the panel is ready
for the information for the selected Section
NOTE:
If the 3 digit section number entered is not valid or
the module that pertains to the Section is not present, the
keypad will sound a 2 second error tone.
LCD Keypad
Step 1: From any keypad enter [*][8][Installer Code].
The Keypad will display ‘Enter Section’ followed by three
dashes.
Step 2: Enter the 3 digit Section number you want to pro-
gram. The keypad will now display information for the section
entered.
Installer Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Section [006]
3.2 Programming Decimal Data
When the Ready light is ON the panel is waiting for the infor-
mation to be programmed for the selected Section. Enter the
information written in the boxes for the Section found in the
Programming Worksheets.
If a digit is entered for each program box in a Section the
panel will automatically exit from the Section. It will turn OFF
the Ready light and turn the Armed light back ON.
You can also press the [#] key to exit a Section before enter-
ing data for every box. This is handy if you only need to
change the first few program boxes. All other locations in the
Section will remain unchanged. If the [#] key is pressed the
panel will turn OFF the Ready light, turn ON the Armed light
and exit you from the Section.
3.3 Programming Hexadecimal Data
On occasion, hexadecimal (HEX) digits may be required. To
program a HEX digit press the [*] key. The panel will enter
HEX programming and Ready light will begin to flash.
The following table indicates which number should be
pressed to enter the corresponding HEX digit:
1 = A
2 = B
3 = C
4 = D
5 = E
6 = F
After the correct HEX digit is entered the Ready light will
continue to flash. If another HEX digit is required press the
corresponding number. If a decimal digit is required press
the [*] key again. The Ready light will turn on solid and the
panel will return to regular decimal programming.
NOTE:
It is important to watch the Ready light. If the
light is flashing any number you enter will be pro-
grammed as the HEX equivalent.
Example: To enter ‘C1’ for a closing by user 1, you would
enter [*] [3] [*], [1]
[*] to enter Hexadecimal mode (Ready light flashes)
[3] to enter C
[*] to return to decimal mode (Ready light is solid)
[1] to enter digit 1
If you enter information into a section and make a mistake,
press the [#] key to exit the section. Select that section again
and re-enter the information correctly.
If you are using a pulse communications format, a decimal
zero [0] does not transmit. Programming a zero [0] tells the
panel not to send any pulses for that digit. Decimal zero [0] is
a filler digit. To make a zero [0] transmit, it must be pro-
grammed as a Hexadecimal ‘A’.
Example: for the three digit account number ‘403’, you would
enter [4], [*] [1] [*] [3], [0].
[4] to enter the digit 4
[*] to enter Hexadecimal mode (Ready light flashes)
[1] to enter A
[*] to return to decimal mode (Ready light is solid)
[3] to enter the digit 3
[0] to enter the digit 0 as a filler digit.
3.4 Programming Toggle Options
Some Sections contain several toggle options. The panel will
use zone lights 1 through 8 to indicate if the different options
are enabled or disabled. Refer to the Programming Work-
sheets to determine what each option represents and
whether the light should be ON or OFF for your application.
Press the number corresponding to the option to toggle the
light ON or OFF.
Once all the toggle options have been selected correctly
press the [#] key to exit the Section and save the changes.
The panel will turn off the Ready light and turn on the Armed
light.
3.5 Viewing Programming
LED and ICON Keypads
Any programming section can be viewed from an LED or
ICON keypad. When a programming section is entered, the
keypad will immediately display the first digit of information
programmed in that section.
The keypad displays the information using a binary format,
according to the following chart:
See Hex data entry instructions
Press any of the Emergency Keys (Fire, Auxiliary or Panic)
to advance to the next digit.
When all the digits in a section have been viewed, the panel
will exit the section: the Ready Light will turn OFF, and the
Armed light will turn ON, waiting for the next three-digit pro-
gramming section number to be entered.
Press the [#] key to exit the section.
LCD Keypad
When a programming section is entered, the keypad will
immediately display all the information programmed in that
section. Use the arrow keys (< >) to scroll through the data
being displayed. To exit the section, scroll past the end of the
data displayed, or press the [#] key.
Section 3: How to Program
EN