10
Operation
Effects
BPM Effect Module
The built-in effect module enables you to apply any one of several effects to specific channels
based on its current tempo.
To turn the BPM effect module on or off
, press
FX On
/
Off
.
To select the channel to which the BPM effect module will apply its effects
, turn the
FX
Channel Assign
knob. The options are:
Channel 1
,
2
,
3
, or
4
;
X-Fader A
or
B
(either side of
the crossfader);
Mic
(both microphone signals); or
Master
(the master mix).
To apply or remove the effect to or from the cue channel
, press
FX Cue
. When the button
is lit, effects will be applied to the headphones’ cue channel only.
To select an effect
, turn the
FX Select
/
Enter
knob.
These are the available effects:
•
Echo
: This effect adds echoes of the original signal.
•
Delay
: This effect adds repeated instances of the original signal that decay over time.
•
Ping Pong
: This is a stereo delay effect where the rate of delay is different between the
left and right channels.
•
Trans
(transition): This effect cuts off the original signal at a regular rate.
•
Flanger
: This effect adds a slightly delayed copy of the original signal to create a comb-
filter effect (often referred to as resembling a jet plane engine).
•
Filter
: This effect varies the filter cutoff frequency at a regular rate.
•
Phaser
: This effect adds a copy of the original signal with its phase shifted slightly to
create a subtle, modulatory effect.
•
Reverb
: This effect adds reverberation to the original signal. The amount of delay
depends on the tempo.
•
Roll
: This effect samples the current audio signal and repeats it at a regular rate based on
the current time division.
•
RevRoll
(reverse roll): This effect samples the current audio signal and repeats it
backward at a regular rate based on the current time division.
•
BeatBreak
: This effect samples the 4 beats of each bar of the original signal and replays
them (within the same bar) according to a preset pattern, creating a “stuttering,”
“breakbeat” effect.
To select a pattern to use
, turn the
FX Time
knob to select
Pattern 0
–
15
, as shown in
the second display. The 16 blocks (
█
) and/or lines (
__
) below it indicate the rhythm of
the current pattern similarly to a drum machine’s step sequencer: a block represents a
“hit”/”strike” and a line represents a rest.
Examples
:
indicates a hit on each beat.
indicates a hit on every 8th note.
indicates a hit on every 16th note (every
note of the pattern).
Use the Utility menu to edit the patterns (see
Utility Menu
>
Advanced Audio
).
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