29
Note – if all three Delay taps are in use, the Levels of each should be set to lower
amounts to prevent overload distortion.
Time 1: 5 4
0…150, sync
Sets the delay time of the first delay tap.
0
–
150
will
adjust the delay from zero to 1 second (at 16 bits 48KHz sampling), no compression.
The middle range steps are in tuned semitones (noticeable with Feedback 1 turned up
high). Since delay is a time measurement, higher delay numbers are lower
frequencies. Step 22 corresponds to C7 (2,093 Hz), down to step 94 which is tuned to
C1 (32.7 Hz).
After
150
are the sync delay times as shown in the table below. The delay time can be
set in multiples of a single sequencer step, or exact divisions of a step.
Note - depending on the current sequence speed, the longer sync delays may not
be reachable. For example, at sequence speed of 60 BPM /
4n
(quarter note)
each beat takes one second, so if you set it to
s 2
(Delay is 2 steps in length), the
delay should be two seconds. But, there is only enough memory for one second of
delay, so it will not work. When too slow, simply clamping it at one second which
would not likely be a multiple of the step time, would be the wrong approach. In
Evolver if the requested time is too long, it divides the time in half until it fits within
the one second of available memory. So, don’t be surprised if changing longer
sync delay times do not make any difference to the sound.
Display
Timing Sync
s32
Delay is 32 steps in length
s16
Delay is 16 steps in length
s 8
Delay is 8 steps in length
s 4
Delay is 4 steps in length
s 2
Delay is 2 steps in length
s 1
Delay is 1 step in length
st2
Delay is one-half step in length
st4
Delay is one-quarter step in length
st8
Delay is one-eighth step in length
s16
Delay is one-sixteenth step in length
s 6
Delay is 6 steps in length
s 3
Delay is 3 steps in length
s15
Delay is one and a half steps in length
s05
Delay is one half of a step in length
st3
Delay is one-third step in length
st6
Delay is one-sixth step in length
Level 1: 5 5
S
0…100
Sets the delay amount of the first delay tap. The left
and right channels are mixed into a single delay.
Feedback 1: 5 6
0…100
Amount of feedback from the summed output of all
the delay taps to the input of the delay.
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