Colorful Graphics Card User’s Manual
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3.7 3D
The 3D setting contains:
Standard 3D Settings
The Standard Settings aspect provides access to a universal slider control where you can
simultaneously adjust all of the standard 3D settings for any type of 3D application. This page is
useful when you are not aware of which type of 3D settings your application uses, or when you want
to use an overall adjustment control that rapidly configures your application.
Anti-Aliasing
Anti-aliasing (AA) is a rendering technique designed to remove jagged edges, shimmering, and
pixelation problems that are common in rendered 3D images. Rather than determining the color to
display for each pixel by sampling a single location at the pixel center, anti-aliasing samples multiple
locations within each pixel and blends the results together to produce the final color.
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that improves edge smoothness and fine detail for 3D objects.
This feature renders 3D objects containing transparencies more realistically, providing exceptional
levels of image quality while maintaining performance.
Anisotropic Filtering
Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional
perspective and fade away into the background. It works best when used in conjunction with
Mipmapping.
ATI Catalyst A.I.
ATI Catalyst A.I. makes use of AMD's texture analyzer technology to optimize performance in 3D
applications, while maintaining or even improving image quality. It analyzes individual textures as
they are loaded to determine the best and fastest way to display them.
Mipmap Detail Level
Mipmapping is a texturing technique that preserves the detail on a 3D object surface as it moves into
the background. A series of high- and low-resolution texture maps are stored in memory and
selectively used to create the object surface, depending on what level of detail is needed.
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