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Pulses are programmed by toggling the pulse keys. A stage that generates a
pulse has an illuminated LED when addressed.
Stops are programmed and displayed in the same fashion. A programmed
stop stops the sequence before a jump programmed in that stage is executed.
"loop" sequences the following 3 displays - the first line displays the count:
L o o p C o u n t e r = 6 7
L o o p C o u n t e r = 6 7
D e c r e m e n t L . C .
L o o p C o u n t e r = 9 9
S e t L . C . = 9 9
"data entry" sets the loop count in the third display
"jump" sequences the following 4 displays and moves the cursor in displays 2
and 3.
N o J u m p
J u m p + 2 3
C e r t a i n t y = 1 0 0
This jumps relative to the current stage #. The probability of executing a jump
may be set from 1 – 100.
J u m p t o s t a g e 2 4
C e r t a i n t y = 8 5
This jumps to an absolute stage #, with a certainty of 85%.
L o o p C o u n t e r = 9 9
J m p T o 2 4 i f L C > 0
Same as above, unless the loop counter =0, in which case it moves to the
next stage. Note that loop commands are set on a per stage basis.
Содержание 200e series
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