3
A LOOK AT THE KEYPAD
The keypad has the usual keys,
(
0
to
9,
and
). As well as mak-
ing calls, these keys also enable you to store and access telephone num
bers, and you should use the number information labels to make a written
note of which key references which number.
The keypad also has six extra Function keys. These control the Sceptre's
special facilities. Don't worry about how to use them now, we'll come to that
later.
3.1 THE FUNCTION
KEYS
1111
The Recall button only works with telephones connected to some sw
i
tch
-
boards. Depending on the switchboard, it can return you to the switchboard
operator, or you may use it to transfer calls. Check with your switchboard
instructions for more details.
I.Ill
Use this key to display and recall the Last number you called.
lrm1
This is the Memory Store key. Use this key to store telephone numbers into
-
the Sceptre's memory.
1111
These letters stand for Memory Recall. Use this key to get a telephone
-
number out of the Sceptre's memory to view it or to call it.
These letters stand for Time Function. Use this key to switch the display bet
ween Alarm, Timer, and Clock. Also use the Time Function key to start the
Timer during a call.
lgl
Use this key to set the Clock and the Alarm.