background image

 

 

 

 

DIAGNOSTIC MODE 

 
To enter Diagnostic Mode, hold 

Attendant Pay

 button while powering up the game, until you hear a 

beep, then release button. 
 

Test 1:

  The playfield displays will start counting 0-9, and then 10-90 to self-test all of the digits. 

This 

test will repeat until you advance to the next test.  

 
The 

Attendant Pay

 button will 

advance

 you to the next test. 

 

Test 2:

  The body cavity displays will be numbered from 1 to 13 in a U-shaped pattern to make sure that 

they are wired correctly. 
 

Test 3:

  Will light the ‘rim’ of each cavity on the playfield, starting at ‘brain freeze’ and working down 

and up in a u-shaped pattern. 

This test will also repeat until you advance to the next test

 

Test 4:

   

(1) Will light up the 13 back board lights, one at a time, starting at WRITER’S CRAMP moving 
counterclockwise to BROKEN HEART;  
(2) then the nose light;  
(3) the front corner LED strips;  
(4) and playfield border LED strips all at once. 

Again, this test will keep cycling until you 

proceed to the next one. 

 

Test 5:

  Will light up the TIME, MULTIPLIER, and SCORE displays on the head. They will all count 

0-9 and 10-90, and then the SCORE display will count 100-900. 
 

Test 6:

  Pressing attendant pay again will show 14, 15, and 16 in those same displays from left to right. 

 

Test 7:

  Will light up the timer column LED’s and turn rows off one by one starting at the top working 

downward. 
 

Test 8:

  The final test will check the gantry, the playfield cavities, the coin mechs, ticket dispenser, 

joystick, switches and meters.  

(1) Use the 

joystick

 to move the 

gantry

 in any direction and test the 

limit switches

.  

(2) Press the ‘

drop’

 

button

 to test the 

up/down motor and up/down limit switches

.  

(3) 

Insert a coin

 to 

advance the coin meter

 by one and display either a 1 or a 2 depending on 

which mech is used.  
(4) Press the 

Error Reset

 button to 

increment the ticket meter

 by 3 and dispense 3 tickets. It 

will also display a 3 on the top display.  
(5) Test the playfield by hooking a wire to GND (the forceps are connected to GND) and 
touching the bottom of each cavity. The LED’s around the cavity should light up and you should 
hear a ‘winner’ sound. If you touch the outer rim of a cavity, the nose should light up and you 
should hear the ‘loser’ buzzer. 

 

 
 

To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

Содержание Operation

Страница 1: ...7 13 10 Software Version OPER0713 Coastal Amusements Inc 1935 Swarthmore Ave Lakewood NJ 08701 732 905 6662 http www coastalamusements com To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 ...

Страница 2: ...lier will keep increasing for each subsequent body part extracted until time runs out The faster you play the more you win OPERATION OPTIONS SETTINGS To change settings press the ERROR RESET button located inside the front door Operation must be in attract mode to access and change settings The OPTION NUMBER is displayed on the POINTS display The CURRENT VALUE is displayed in the BONUS AWARD displ...

Страница 3: ...WHEN GAME IS NOT BEING PLAYED 7 DEMO MODE 5 TICKET PAY NO METERS COIN ERRORS 0 OFF 1 ON 0 NO COIN S NEEDED TO PLAY GAME WILL PAY 5 TICKETS METERS WILL NOT RECORD 8 MERCY TICKETS 0 OFF 1 10 0 SETS OF TICKETS PAID IF NO WINNER RECORDED 9 TICKET SETTING 1 8 1 VALUES WILL BE SET RANDOMLY AMONG ALL TARGETS SEE TABLE BELOW FOR VALUES GAME WILL RANDOMLY SELECT 13 VALUES WITHIN THE RANGE SET 10 TICKET DIS...

Страница 4: ...27 25 23 21 19 17 16 BOOKKEEPING FOR INFORMATION ONLY 13 PAYOUT PERCENTAGE VALUE OF AVG TICKETS PER GAME DIVIDED BY COST OF GAME MUST SET PROPER VALUES IN OPTIONS 11 12 14 TICKETS PER GAME AVG OF TICKETS PAID PER GAME PLAYED 15 HIT FREQUENCY PERCENTAGE OF WINS PER GAMES PLAYED NOTE To clear bookkeeping press the ATTENDANT PAY button while option 13 14 or 15 is on the displays To restore factory se...

Страница 5: ...lays on the head They will all count 0 9 and 10 90 and then the SCORE display will count 100 900 Test 6 Pressing attendant pay again will show 14 15 and 16 in those same displays from left to right Test 7 Will light up the timer column LED s and turn rows off one by one starting at the top working downward Test 8 The final test will check the gantry the playfield cavities the coin mechs ticket dis...

Страница 6: ...return to the home position or at least one of the limits switches is not being read CORD WINDING It is possible that the cord connecting the forceps may unwind all the way and wind back up in the opposite direction If you think that may be the case compare your gantry to the pictures below CORRECT WINDING INCORRECT WINDING To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 56...

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