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MAIN MENU: ACCESSORIES 67
WORM
The idea is to control a worm around the display,
eating small cookies and avoiding walls. The worm
will grow and gain speed with each cookie it eats.
The game is over when the worm hits a wall or it-
self.
Key functions
Steer the worm by pressing
2
,
4
,
6
and
8
.
Scoring
Eat a cookie: 1 point.
PICTURE PUZZLE
The idea is to put together a picture by moving a
piece of it around the playing area. When the piece
is moved it changes place with the piece that occu-
pies the square being moved into. You can com-
plete the game by putting all the pieces in the right
order.
Key functions
•Move the piece by pressing
2
,
4
,
6
and
8
.
•Preview the complete picture by pressing
+
,
0
or
§
.
Scoring
Your score is the time you needed to complete the
game. The shorter the time, the better the score.
WALL BREAKER
The idea is to hit and clear all the tiles in the ceil-
ing. You have a paddle and a ball to play with. You
may catch the bouncing ball by moving your pad-
dle from side to side.
When there are no tiles left in the ceiling, the game
goes on to the next level which is slightly faster
than the previous one. After reaching a certain lev-
el, the speed will stay the same but the width of
your paddle will be decreased.
The game is over when you miss a ball when it
bounces back to you.
UBER-1017 - Page 73
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