15
Operating Manual - nX, nXe, and nXp Power Amplifiers
9 PROTEA
ne
SOFTWARE
9.1 Installing and Using the Software
Ashly Protea
ne
software is included on
a CD with each unit, and is also available
on the Ashly website. After installing the
software and starting the program, the startup
screen will appear as shown to the right, with
Ashly Network Tree, Project Canvas, and
Menu items described below:
9.1a Ashly Network Tree
- The
Ashly Network device tree on the left side
of the software start-up screen is an accurate
reflection of all Ashly devices currently
installed on available networks. A green
device name means it is a live device, a
red device name means it was previously
installed but is now off-line, and a yellow
device name means it is live but configured
incorrectly. All Ashly devices broadcast
their availability to the software when they
start up. The user can also manually scan for
devices with <Scan For Devices> found below
the network device tree.
Devices can be dragged from the device tree and placed onto the project canvas as icons to simulate rack installation
groups, or be added as virtual devices using the [Add Item] menu command with [Design Mode] checked On. Editing a device
can be done from either the device tree or from it's representative icon on the canvas. All software changes made to a live
device are executed in real time.
The software automatically detects and displays controls for any installed device options. DSP, CobraNet, and AES3 are
currently available, and Dante and AVB network audio options will become available in the future.
Note: The user can find and verify a live device on the network by right clicking over the unit’s name or icon, and
then click <Identify> which will flash the device's Com LED for two seconds.
9.1b Ashly Project Canvas
- The project canvas is used to represent a sound system installation as a visual project.
Networked devices can be dragged from the Network Tree onto the canvas and configured. Virtual devices can be added to the
canvas as well, configured, and later assigned to a live device (
see section 9.1f
). Live networked devices appear with a green
border, off-line network devices have a red border, and virtual devices appear without any border. The primary canvas is always
called "Ashly Project", but additional project files can be saved under different names.
Additional visual control objects such as level faders, LEDs, meter bars, preset, standby, mute, and source select but-
tons can be placed on the canvas and assigned to control a specific parameter on one or more devices in the project. Use [Add
Item>Control Objects>(object)] to place a control object on the canvas, then double-click or right-click to edit its properties. Use
[Add Item>Display Objects>] to place an image or text on the canvas. Additional drawing tools are found in the upper left corner
above the canvas and include lines and rectangles. The user can alternately right click anywhere on open canvas to add items.
Checking <Design Mode> allows placed objects to be moved around, while unchecking <Design Mode> locks objects in place.
9.1 - Protea
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Software Startup Screen, Device Tree, and Project Canvas